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136,934 Commits over 4,352 Days - 1.31cph!

3 Years Ago
Fix global entities being hidden when leaving network range
3 Years Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
3 Years Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
3 Years Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
3 Years Ago
Fix twig foundation having renderers disabled in prefab
3 Years Ago
Update global_networked_bases/2021
3 Years Ago
merge from global_networked_bases
3 Years Ago
Fix server compile error
3 Years Ago
3 Years Ago
network++
3 Years Ago
merge from global_networked_bases
3 Years Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
3 Years Ago
Fixed shadow outline artifact when SQ=3
3 Years Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
3 Years Ago
Removed HAB debug print
3 Years Ago
Enabled repairing the HAB armour (with hammer)
3 Years Ago
added 1st pass handle anims for parachute, updated animator
3 Years Ago
Fixed CLIENT / SERVER compile issues in BaseProjectile and LockOnLauncher
3 Years Ago
Removing unused using from SeekingServerProjectile
3 Years Ago
network++
3 Years Ago
merge from HAB_armor
3 Years Ago
merge from HomingMissileLauncher
3 Years Ago
3 Years Ago
3 Years Ago
Merge from main
3 Years Ago
LOD distance tweak on briefcase
3 Years Ago
Kayak escape mission
3 Years Ago
Kayak + paddle crafting
3 Years Ago
Merge from parachute
3 Years Ago
Merge from main
3 Years Ago
Rocket storage now includes flares
3 Years Ago
Decrease radius of parachute deploy check again (2m->1.5m) length of check (15m->10m) and start the check 2m above the player to try and avoid deploying the parachute directly into overhead obstacles
3 Years Ago
Merge Main -> AttackHeliFlares
3 Years Ago
Add server.canEquipBackpacksInAir for debugging, trailer purposes
3 Years Ago
A bit more nuance to the ground control system for helis
3 Years Ago
Do not use heli main movement forces if holding the ground control key, even if heli stops being grounded. Allows for driving around without a little bump causing you to start flying.
3 Years Ago
debug.deleteEntitiesByShortname now deletes entities with no gibs and is case insensitive
3 Years Ago
Fixed being able to equip parachutes while currently mounted to a parachute, also fixed not being able to equip parachutes while swimming
3 Years Ago
Fixed being able to ground-control attack heli while engine is off
3 Years Ago
Revert 86698 as bug has become part of established gameplay. Allow downward input to thrust upward when heli is upside-down again 🚁
3 Years Ago
Helicopters: Don't allow pressing down to fly upwards when upside down
3 Years Ago
Autohover is now a convar. Removed the built-in input trigger for it, but it can now be bound instead.
3 Years Ago
More fixes
3 Years Ago
Changed WorkCart horn to be the locomotive horn instead of a car horn
3 Years Ago
Fix broken conversation
3 Years Ago
Changed auto-hover command to shift-M3
3 Years Ago
Merge from parachute
3 Years Ago
Added a range overload to the deleteEntitiesByShortname convar, eg. "debug.deleteEntitiesByShortname woodbox_deployed 50" Not passing a number will delete all on the server
3 Years Ago
Resaved locker lootpanel to fix two missing panels
3 Years Ago
Don't include Vehicle_Large by default in the StaticSolid layer mask. It's solid but not static.