reporust_rebootcancel

136,307 Commits over 4,324 Days - 1.31cph!

4 Years Ago
Interior progress
4 Years Ago
Merge from content_reporting
4 Years Ago
update reactive target raise/lower sounds and trigger them from anim events
4 Years Ago
Merge Main -> Caboose
4 Years Ago
nailgun attack is quieter
4 Years Ago
distant gunshots are more muffled and reverberant
4 Years Ago
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
4 Years Ago
Updated and simplified the candle VFX to look better with our current post. (Global)
4 Years Ago
Red rug variant for Caboose. Created tweaked wood material variants specific to the Caboose interior. Prefab backup.
4 Years Ago
Prefab backup Material parameter optimization
4 Years Ago
Caboose dressing/polish temp file backup. Removed curtain backface culling to make them visible from the outside. Added a red albedo variant of the curtain textures.
4 Years Ago
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4 Years Ago
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
4 Years Ago
Fix scientist spawners throwing NREs (SpawnGroup errors)
4 Years Ago
Retriever lods, added Retriever_Owned model for new rig
4 Years Ago
wave update merged into one
4 Years Ago
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4 Years Ago
Integrated arrays into update loop
4 Years Ago
Packed all initial spectra calculations into one / array supported.
4 Years Ago
client/server compile fixes
4 Years Ago
Converting buffers to arrays
4 Years Ago
Prevent equiping armor when right clicking from loot containers
4 Years Ago
Merge from main -> furnace_ui_rework
4 Years Ago
Fix starting in global chat channel when global chat is disabled
4 Years Ago
Only return invalid hits from combatlog (in hardcore for non-admins)
4 Years Ago
Merge from main -> hardcore
4 Years Ago
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
4 Years Ago
merge from navswitch
4 Years Ago
merge from pets main
4 Years Ago
cherry pick cast fix
4 Years Ago
reapply
4 Years Ago
Merge TrainWorkContinued -> Main
4 Years Ago
Trains now check for available space BEFORE spawning, and try a new position if needed
4 Years Ago
Updated wagon gibs to the new wagon colours
4 Years Ago
Merge from single_pickup_notice
4 Years Ago
Fix showing item stack counts on items that didn't formerly show stack counts
4 Years Ago
Fixed up gibs for WagonA/WagonB/WagonC
4 Years Ago
Merge from hardcore -> aux2
4 Years Ago
Merge from main -> aux2
4 Years Ago
Disable MLRS for hardcore & modified tag system to support it
4 Years Ago
Merge from modding_prefabs
4 Years Ago
Fixed some unneeded usings
4 Years Ago
Added plaster_d_soft texture to use with tinted materials. Updated tiled plaster cubes 1-3 and added blue plaster variant as (cube_tiled_plaster_07).
4 Years Ago
Fixed missing car icon
4 Years Ago
Added death screen names and icons for modular car deaths, and for snowmobile deaths
4 Years Ago
Fixed case where the final hit on a resource node would calculate the total amount in inventory incorrectly on the item pickup notice
4 Years Ago
Implement changelog ingame in inventory when a gamemode is active
4 Years Ago
Merge from main
4 Years Ago
Added missing train entity in death screen list
4 Years Ago
Unsaved