123,984 Commits over 4,171 Days - 1.24cph!
Added train tunnel network to procedural maps (both the above ground entrance prefabs and their placement is temporary)
Added CheckEnvironmentVolumesInsideTerrain to ensure environment volumes don't poke out of terrain
Ensure GenerateDungeon always places its result underground
Added underground volume / terrain trigger / water trigger to tunnel pieces
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updated generic sitting pose
Updated Sofa repair and pickup item
base mounted state to handle disabling navigation.
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autoturrets now auto reload after adding weapon/ammo
Added mirrored variants of the transition pieces
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Hide the button to break items down if any of the selected items is worth $1 USD or more on the market
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IsMounted event prefab, manifest update
Loot barrels - fixed display texture resolution problem
Took the opportunity to refresh textures a tad
Fixed import options calculating normals instead of importing them, caused seams
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updated wip camper module