122,638 Commits over 4,048 Days - 1.26cph!
[D11][UI][#3535] Implemented translatations on disconnect messages
[D11] Fix for incorrect Rotation for car at harbor
[D11] Fix for Rotated ladder at Dome
[D11] Fix for Roads (Bug 3547)
[D11][UI][#3523] Fixed serialization issue
[D11] Fix Standalone defines
merge from Lunar_2020_new
[D11] Rock_cliff_b further optimized with extra LOD meshes and refinement of LOD group settings
Add modular car decay convar
Move attributes just in case
Fixed vehicle lift loot refresh + UI issues
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Add fuel storage model to the base chassis so we can LOD it
Add no-LOD models to LOD2, per discussion
Increase LOD levels from 25/13 to 40/20, per discussion
Handling meshes without LODs
Copy LODs from modules down into the master LOD on the chassis
Moved LOGGroups to client only area
Dying to a non-player entity (eg. tesla coil) will now display a translated string instead of a prefab name
Cleaned up an unneeded list
Improved instrument performance while playing back recordings that include massive amounts of notes
minor schema generation edits
Hardiness genes now increase the ground modifier value for growables outside of planter boxes.
merge from Lunar_2020_new/Lunar_2020_premerge
merge from lunar_2020_new
Fixed firework shells casting a black light
merge from Lunar_2020_new/Lunar_2020_premerge
merge from Lunar_2020_new
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[D11] merge of
39955 from main branch, fixes some of the problems described in bug #3512
Implemented water gene functionality: water genes increase the amount of water required/consumed, currently by 20% per water gene.
[D11] [UI] Removal of unused radial menu textures. Added UI radial shader. Replaced all radial textures in pie menus with radial shader material.
Improvements to the trace test
[D11] Enabling Skins Store (again)
[D11] Updated UI Logo's / tweaked foliage density
[D11] range_bank_chute_e LODs and materials assigned