122,638 Commits over 4,048 Days - 1.26cph!
Fix map coordinates missing a letter on the right side (for big maps)
Fix cockpit LOD assignments
+ Fixed the water being 70% alpha at the distance so water is getting there
Creosote bush progress
Decor v3 changes
Vehicle Lift LOD
Tweaked module panel stuff, collider, mesh
Added Capsule DDraw shape, a few bug fixes and improvements.
merge from Lunar_2020_new
[D11] Missing texture on small gravel.
[D11] Fixed smoke at Output being visible through walls. May be part of a larger issue with particles that can all be fixed in the same way.
[D11][#3789] Roboto Light and Roboto Bold TMPro fonts removed from project.
[D11] Fixed flipped defines
igniter fixes
schema update
[D11] Fix to hair depth issues and transparent vending machine sections.
[D11] Fix for being able to look through scientist visor
Craters backup
Oasis initial build
Tweaked terrain sand to be able use it as a distant wave in desert in conjunction with terrain config new settings
Road textures meta tweaks
[D11] Updated Chicken ragdoll
[D11] Updated/added Max Spawn Distance values to impact fx
[D11][#3530] Monument names now appearing again.
[D11][UI][#3523] Fixed serialization issue
[D11][Text/LOC][#3533] List items on players tab get disabled if the player list is empty
[d11][#3497] Spawn with no weapons equipped to account for the safe zones. Also the selectedSlot should be -1 while switching.
Bigfix: When the player rejoins the server and wakes up they have the item in their first item slot equipped. This can be a problem in safe zones as when the player wakes with a gun in their hands the hostile countdown will start.
[D11] Another incorrect specular fix
Fixes for ASE shader template
[D11] Fixed Fridge door in lighthouse
[D11][#3785] UIPieMenu_D11 scene updated to remove all references to the Light and Bold TMPro font.
Actually merge from striprig
[D11][#3785] Remaining D11 scenes updated to remove all references to the Light and Bold TMPro font.
Serialize + show growth rate in UI.
More modifier/calc tests.
Sweet new farming setup save.
Fixed NRE on death (don't bother rig stripping on listen server)
subtracting merge from life_stats
45940
[D11] Lighthouse SLOD change
[D11][Audio][#3539] Slow healing while in inventory does not reproduce incorrect audio
[D11][#3528] PlayerBelt: reset the static variables upon respawn, always start with the first item selected (the rock).
Bug Details: Upon Respawning after death when in a server, a Ticking Sound will occur on the Wake Up Screen (it sounds like repeatedly selecting something).
[D11] Fix for further incorrect spec on assets
[D11] some smallish slod optimisation from profiling, actually it's the second single biggest update in the script update in a baseline scenario
[D11] Temporary change to road generation height.
[D11] cherry pick from cl
31682 and
40526 to fix server compile errors
[D11] Fixes Candles material specular and Plantpots Smoothing issues