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122,293 Commits over 4,048 Days - 1.26cph!

6 Years Ago
Update default binds and expose binds in options for new full keyboard input mode
6 Years Ago
Don't allow full keyboard input on the tambourine or the cowbell
6 Years Ago
Merge from main
6 Years Ago
More
6 Years Ago
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
6 Years Ago
Guitar alignment stuff
6 Years Ago
Render distance fixes.
6 Years Ago
Remaining top deck
6 Years Ago
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades) Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible Instrument fade time and volume tweaks
6 Years Ago
Fix flute using the guitar deploy
6 Years Ago
Hooked up tuba vm
6 Years Ago
Tundra foliage spawner progress
6 Years Ago
Scene backup
6 Years Ago
Fixed footsteps missing / stop when the player is culled
6 Years Ago
turret weapon reloading and target handling fixed SAP muzzle rotation
6 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
6 Years Ago
ASE shaderlod support + updated our custom Lit template
6 Years Ago
backup cliffs
6 Years Ago
[D11] Fixes server compilation error
6 Years Ago
[D11] Latest networking changes
6 Years Ago
added Tuba vm
6 Years Ago
[D11] Particle system optimsations
6 Years Ago
[D11] + More prefab fixes and adjustments (Props)
6 Years Ago
Testing a baking method...
6 Years Ago
[D11] + Few prefab fixes for the server and in general
6 Years Ago
[D11] Merge with main
6 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
6 Years Ago
[D11] Fixes player rotation issue.
6 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
6 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Load objects we're going to load in one big fat ass block instead of individually
6 Years Ago
Proper fix for 42763
6 Years Ago
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6 Years Ago
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
6 Years Ago
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
6 Years Ago
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
6 Years Ago
[D11] [UI] Localisation fixes.
6 Years Ago
Added Filesystem.LoadAsync
6 Years Ago
Added world grid to client lod.prefab
6 Years Ago
Load skinnables via ObjectList
6 Years Ago
Baseline
6 Years Ago
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
6 Years Ago
Incremental GC + stepped forced collection at 380mb+
6 Years Ago
[D11] + Another floor.grill prefab adjusted
6 Years Ago
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
6 Years Ago
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
6 Years Ago
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
6 Years Ago
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
6 Years Ago
Merged from skinredirect