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122,293 Commits over 4,048 Days - 1.26cph!

6 Years Ago
[D11] + prefabs\misc - LOD Checked, LOD's Converted, LOD's adjusted, prefabs adjusted etc
6 Years Ago
Change footstep check from swimming to head under water, to maintain surface sound effects
6 Years Ago
Bundle loading tweaks
6 Years Ago
[D11] Change server default fps to 30
6 Years Ago
[D11] Change server default fps to 30
6 Years Ago
[D11] Merge with main
6 Years Ago
Can't steal building-blocked christmas tree decorations
6 Years Ago
Merge from main
6 Years Ago
player flute running anim fix
6 Years Ago
[D11][UI][#3023] Fixed issue with crafting screen not setting correct item selected
6 Years Ago
[PS4][TRC] Compiled to 6.5sdk and bug fix DTLS_shutdown
6 Years Ago
[D11][UI] Added representative wheel to big wheel loot panel
6 Years Ago
Don't play footstep sounds when swimming
6 Years Ago
+ Assets\prefabs\clothes + assets\prefabs\IO + assets\prefabs\clothes LOD Checked
6 Years Ago
Fixed smoke signal effect not appearing most of the time
6 Years Ago
extra anchors on some cliffs to ensure no gaps
6 Years Ago
Improvements to baker. Testing baking of larger chunks.
6 Years Ago
Put skinnables in skinnables.preload.bundle On assetbundle load, async preload any bundles with "preload" in the name Added Filesystem.LoadAllFromBundle<t> Removed GameManifest.skinnables- load from bundle instead
6 Years Ago
Foliage spawns stones temporary settings - will rework when new art is ready for these
6 Years Ago
Another terrain anchor gizmo fix
6 Years Ago
Re-pathed small stones prefabs inside foliage_v3 prior to edits
6 Years Ago
Updated test cliffs anchors to have their pivots at the bottom
6 Years Ago
[D11] Asset fix
6 Years Ago
Time BuildFileIndex
6 Years Ago
Initial load of the bundles async + in parallel
6 Years Ago
[D11] [UI] More Localisation fixes in various prefabs/scenes.
6 Years Ago
cowbell player anim update
6 Years Ago
[D11][PS4][TRC] Crossvoice compiled with sdk 6.5. Fix to some connection stuff. Improved DTLS buffer management.
6 Years Ago
drumkit ik updates
6 Years Ago
rotated cowbell for player
6 Years Ago
Added Rust Editor/Use Bundles Added Rust Editor/Set Bundle Path
6 Years Ago
Fixed some jerry can guitar notes missing animation slots
6 Years Ago
[D11] Fixes typo
6 Years Ago
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
6 Years Ago
[D11] [UI] Pie menu Localisation fixes.
6 Years Ago
Remove conflicting FBX package
6 Years Ago
Subtract cs42767 (load time object list shit)
6 Years Ago
Compile fix
6 Years Ago
re-baked the heightmap
6 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
6 Years Ago
tweaks to some cliff prefabs
6 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
6 Years Ago
[D11] Fixes build defines
6 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
6 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
6 Years Ago
Disabled the default keybinds for the full keyboard input,was stomping regular binds
6 Years Ago
Fixed bass guitar not working in first person
6 Years Ago
Fixed full keyboard mode toggling every time escape is pressed
6 Years Ago
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6 Years Ago
Tweaked piano dismount positions