122,215 Commits over 4,048 Days - 1.26cph!
Reword vehicle edit info message
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
Enable update while offscreen on the players body meshes while they are in third person (only if local player)
Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
Exception checking in UpdateHeldProps
Added a max concurrent notes field, set to 3
Stops the oldest note playing if a new note is played that exceeds this value
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
Edit "Modular Cars" inventory loadout
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Switch team UI coloring to always show offline players in grey, even if they're dead
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
Remove overriding of some health methods in the chassis
Reinstate vehicle edit UI after merge
Merge from Main -> Vehicles
Update vehicle edit UI prefab
Merge Vehicle UI branch back into Vehicles
UI now refreshes correctly when a new chassis is added to the lift while already looting
[D11] adds a script to stop import of c# scripts when in play mode
Material update from main
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Fixed converter emisison property not found on some materials
Debug manifest not loading
tuba world model culling early fix
[D11] Switch Physics to Multibox Pruning Broadphase
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
[D11] New optimised version of cache cleaner.
[D11] Changed to use correct function call.
[D11] Fixed Iceberg and Ice Lake
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
[D11] Model Updates - Art Optimisation
[D11] - Updated game manifest (Josh)
[D11] Assets\Bundled\Prefabs\Radtown LODs
[D11] Checked models folders and set up LOD Group components on prefabs
[D11] + structures\office_buildings models folder LOD's applied etc
merge current fixes from /hapis_reconnect
Can no longer research instruments
[D11] + structures\Military_tunnels_signage LOD Checked
[D11] + structures\industrial_structures - remaining models folder LOD
Fix not being able to change note on the flute properly
Mark tambourine play as non-looping
Fixed an IK target on the drumkit (a#)
Fix NRE in HTNPlayer.OnKilled
Fixed official server exception reporting
Fixed NRE in NPCPlayerApex.OnKilled