reporust_rebootcancel

122,219 Commits over 4,048 Days - 1.26cph!

6 Years Ago
Card reader fixes. Scene
6 Years Ago
short circuit detection on OR switch improved circuit changed signal sent to root entities battery getdrain improvements
6 Years Ago
terrain stuff 4 debug (2)
6 Years Ago
terrain stuff 4 debug
6 Years Ago
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6 Years Ago
Added hdrp/custom/lit terrain blend
6 Years Ago
Scene
6 Years Ago
Updated materials
6 Years Ago
Updates material conversion tool
6 Years Ago
[D11] Checked and updated LODs in Structures\Sewers and set up LODs in Assets\bundled\Prefabs\caves
6 Years Ago
[D11] + Tweaked LOD's of Roads so that they match up closer together. Should reduce popping.
6 Years Ago
[D11] [UI] Fixed inconsistent input prompt sizes on workbench and research table UI.
6 Years Ago
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6 Years Ago
[D11] Access_card scale fix
6 Years Ago
[D11] [UI] Fixed suspending application causing loss of focus on certain screens (respawn page, sleeping UI, etc).
6 Years Ago
Backup
6 Years Ago
[D11] +Issue 2924 low poly mushroom fix
6 Years Ago
Merge from main/hdrp/material-update
6 Years Ago
Fix HDG remote for 2019.3
6 Years Ago
Added "near" network visibility radius that is processed immediately (fixes entities popping in too close when moving very fast) Network groups are unsubscribed from at twice the rate they are subscribed to (prevent buildup)
6 Years Ago
Removed allocations in SkeletonSkin. Tidied Morphcache for optimisations.
6 Years Ago
Restored petur's material tweaks
6 Years Ago
[D11] Fixed crashing FBX files on Range_Bank assets in Launch Site
6 Years Ago
[D11 + Issue 293 fix - Restored missing flooring
6 Years Ago
Merge from hdrp/main
6 Years Ago
Updated HDRP/Custom/Lit template Updated Terrain Sampler SF to also output metal-to-spec values Updated HDRP/Custom/Terrain shader and terrain4 material Added dummy rust/std/terrain-blend for conversion
6 Years Ago
Fix for HDG asmdefs
6 Years Ago
project_gaea level backup should include fix for sum of splat =1 terrain now 6km but features currently out of scale
6 Years Ago
Use source code version of HdgRemoteDebug
6 Years Ago
[D11] Structures/Dredge Scale fixes
6 Years Ago
[D11] + pipe_pile_b - fixed the rotation bug
6 Years Ago
[D11] Don't despawn when players are nearby
6 Years Ago
Merge from main
6 Years Ago
phrases
6 Years Ago
[D11] bundled/prefabs/bunker_rooms + Content/props/pipes
6 Years Ago
[D11] [UI] Reduced the input prompt size in research table loot panel.
6 Years Ago
[D11] Hide stance image when swimming
6 Years Ago
Set short circuit flag on OR and XOR switches as well as electrical combiner
6 Years Ago
[D11] [UI] Respawn Screen no longer snap focus back to "Random" option after transition finishes.
6 Years Ago
Fixed not cleaning up after stopping a demo, causing exceptions when joining a game or playing another demo
6 Years Ago
merge from /map_improvements
6 Years Ago
fixed loading menu typos
6 Years Ago
Fixed Korean text being invisible on some buttons
6 Years Ago
Added buttons to open the log file + folder to console screen
6 Years Ago
merge from /hapis_reconnect
6 Years Ago
progress
6 Years Ago
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
6 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
6 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
6 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable