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130,019 Commits over 4,140 Days - 1.31cph!

6 Years Ago
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6 Years Ago
Merge from farming2
6 Years Ago
Logic fixes for fluid switch
6 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
6 Years Ago
WIP planter electrical sensor
6 Years Ago
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6 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
6 Years Ago
Manifest
6 Years Ago
adding engine models
6 Years Ago
6 Years Ago
repaired plant properties after adding the new stage.
6 Years Ago
Added a dedicated crossbreeding stage instead of just triggering crossbreeding when entering sapling stage.
6 Years Ago
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6 Years Ago
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6 Years Ago
Yield text tweak. Renamed mulch item.
6 Years Ago
[D11] + Fixed/cleaned up all the static industrial doors (Removing components affecting them, inserted missing LODs, adjusting LOD distances etc)
6 Years Ago
Clean up a couple of garbage allocations
6 Years Ago
Use ENABLE_D11_COMMAND_BUFFER_OPTS to avoid redundant copying of command buffer data
6 Years Ago
Better test
6 Years Ago
Testing out indirect rendering of foliage...
6 Years Ago
Fixed initially spawned tree entities not disabling their billboards
6 Years Ago
Durability.
6 Years Ago
[D11] Remaining Tree prefabs now have 4 render states and exactly 4 LODs
6 Years Ago
Fixed tree LOD preprocessing, additional logging for trees incompatible with pooling, preprocessor.CanDelete() now ignores refs held by to-be-deleted components
6 Years Ago
[D11][UI] Changes to Find/JoinGames screen
6 Years Ago
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6 Years Ago
[D11] Fixed Renderer States on Tree Prefabs
6 Years Ago
set fruit visual scale curves
6 Years Ago
[D11] Async raycasts
6 Years Ago
[D11] Changed Tree Prefabs to ensure they have exactly 4 LODs
6 Years Ago
Refresh qualities when fertilizer is consumed
6 Years Ago
[D11] [TEMP!] Disabled incremental GC panic mode
6 Years Ago
[D11][UI] fixed TextMeshPro error in loading screen
6 Years Ago
Plant stage duration initial base values
6 Years Ago
save update
6 Years Ago
merge from main
6 Years Ago
Some fixes to trainyard, splat painting adjustments around cliffs
6 Years Ago
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6 Years Ago
Removing missing scripts from prefabs/scenes Scene2Prefab
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Orbit target entity mode for debug camera
6 Years Ago
Initial commit of internal engine items