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134,243 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Topology masks WIP
5 Years Ago
Jackhammer vm - added admire anim & hooked up in animator
5 Years Ago
Brain sense query optimization when exclusively looking for players
5 Years Ago
Speed up ticks
5 Years Ago
Order expiry will now update state after the expiry time
5 Years Ago
First batch of post-testing fixes
5 Years Ago
bow holdtype - fix for issue with incorrect arrow material, updated rigged file with latest arrow model
5 Years Ago
Bunch of profiling
5 Years Ago
Lazer mount positioning fix
5 Years Ago
Road tunnel PHer colliders, layers, and into content bundle
5 Years Ago
Set up viewmodel attire prefabs
5 Years Ago
Road tunnel placeholder material fixes.
5 Years Ago
Set up viewmodel attachments.
5 Years Ago
Pre-topomask checkpoint
5 Years Ago
Various fixes
5 Years Ago
Updated monument AI converter tool to also convert the links from the original brain based prefabs to the newest
5 Years Ago
Coverpoint stuff now uses the ai grid too.
5 Years Ago
More junkyard set dressing
5 Years Ago
Added Bill's material setup script.
5 Years Ago
Missing files
5 Years Ago
Updated missed containers on first pass
5 Years Ago
junkyard level design progress junkyard car stacks prefab collection extra materials for gas station extension rusty variant
5 Years Ago
merge from main
5 Years Ago
Phrases
5 Years Ago
merge from save203
5 Years Ago
Basic delivery complete
5 Years Ago
WIP item delivery
5 Years Ago
Removed side padding of scrollable area in skin picker UI (crafting and repair bench) If skin options don't require scrolling add some padding to centre them in the view Snap scroll view to the left when opening a skin picker or changing skin (works better now that we're sorting them by recently used)
5 Years Ago
Test porting the new AI grid and related optimizations to main (just AI grid related stuff, none of the other AI changes)
5 Years Ago
Part1
5 Years Ago
Add an indicator that there are pending orders
5 Years Ago
mf main
5 Years Ago
Merge from main
5 Years Ago
Remaining stuff for mergability
5 Years Ago
Merge from griduse
5 Years Ago
Tidy up from motion vector fixes
5 Years Ago
Organizing remaining statics WIP
5 Years Ago
LODs/COL/Prefab setup for train_tunnel_double_str_b_36m
5 Years Ago
Refactored move point list lookup
5 Years Ago
Roaming point calculation can now use the AI grid. Fixed some range parameters.
5 Years Ago
Remaining mines pass.
5 Years Ago
Loot progress
5 Years Ago
AIInformationGrid.GetMovePointsInRange implementation. AIInformationZone can now use the ai grid for optimizations. AI can now use the grid if available for a monument. Added ai.usegrid convar to toggle use of the new grid system at runtime.
5 Years Ago
fixed broken LS vertiigo decal
5 Years Ago
Fixed instant death spot in cave_entrance_a S2P Cave
5 Years Ago
Finished ruining my wrist by splatting around all the new roads.
5 Years Ago
merge from main
5 Years Ago
save++ network++
5 Years Ago
Splat fixes
5 Years Ago
Fixed Trainyard green card puzzle bypass S2P Trainyard