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134,229 Commits over 4,444 Days - 1.26cph!

5 Years Ago
Deleted old tunnel2 (replaced by road tunnel)
5 Years Ago
Remaining things for the new northern mountain radtown.
5 Years Ago
Staircase900 terrain gizmo isn't sticky
5 Years Ago
Sign font texture tweaked so that it doesn't halo so much. Added red sign font mat variant.
5 Years Ago
Gravel spec tweaks to better match roads.
5 Years Ago
Various/scene backup
5 Years Ago
Jumped a bunch of silly hoops to get the modular mine dirt grounds to match our biome tinted terrain dirt ground.
5 Years Ago
Make following player field set by script only, it shouldn't be exposed on the prefab and defaulted to on since it permanently disables panning
5 Years Ago
Plumbing shop data through
5 Years Ago
Prefab setup
5 Years Ago
tweak camper module LOD/health condition panel , glass setup, adding glass fx
5 Years Ago
merge from main
5 Years Ago
New hapis specific tarmac and road decal mats with biome tinting Road network consistency fixes + related
5 Years Ago
Various/backup
5 Years Ago
River spawns WIP
5 Years Ago
Various bugfixes
5 Years Ago
Merge from main
5 Years Ago
wip camper module health setup
5 Years Ago
Tunnel corridors greyboxes and prefabs
5 Years Ago
skin approval
5 Years Ago
merge from main
5 Years Ago
Remaining mid area
5 Years Ago
Trying out a depth prepass for viewmodels which eliminates all world clipping (+ small performance benefit??). Added convars to enable / disable it.
5 Years Ago
More mid island
5 Years Ago
Changed all viewmodel PlaySound events to PlaySoundFirstPerson
5 Years Ago
Use convar
5 Years Ago
Viewmodel clothing support
5 Years Ago
standardized floor.triangle.twig collider with it's counter parts to prevent groundwatch issues on upgrading
5 Years Ago
Large wooden box can no longer be clipped into world layer
5 Years Ago
More mid area refinement
5 Years Ago
Player leaves game correctly when dismounting
5 Years Ago
Mid area WIP
5 Years Ago
Refactor reservation/used by stuff down from AICoverPoint to AIPoint
5 Years Ago
AIInformationZone.GetCellsInRange implementation and visualisation/tester
5 Years Ago
adding camper module LOD
5 Years Ago
AIInformationGrid.GetCell implementation. Added AIInformationGridTester.
5 Years Ago
Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward). wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
5 Years Ago
train_tunnel_double_str_a_36m LODs and colliders
5 Years Ago
fixed clipping deployables on watch tower
5 Years Ago
Utils, better managing draw events, fixes for particles and renderers not updating properly.
5 Years Ago
Fixed TargetLost event invert result
5 Years Ago
Splat backup
5 Years Ago
Added TargetLost ai event. Updated peacekeeper AI design to return to their patrolling after combat.
5 Years Ago
Remaining RT3 terrain topo
5 Years Ago
Recyclers to both fishing villages. Terrain backup
5 Years Ago
Radtown3 terrain integration WIP
5 Years Ago
Fixed dying by poison damage not showing on the death screen
5 Years Ago
Server compile fix
5 Years Ago
Update entity.uploadsign so it works with photo frames too
5 Years Ago
Satdish island splatting