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130,006 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Merge from CraggyEaseOfUse -> Vehicles
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
gene slot weight tweaks
6 Years Ago
Added Rust Editor window option to bypass procedural spawn and directly use "spawnpoint" tagged GameObjects. Automatically clears the setting if the loaded scene changes
6 Years Ago
Set Craggy back to daytime
6 Years Ago
Meta file only
6 Years Ago
Send an update if any genetics change during crossbreeding.
6 Years Ago
cave_large_sewers_hard, cave_large_medium, cave_medium_easy scene terrain rework
6 Years Ago
Rough first pass on generic.genes gene type crossbreeding weights
6 Years Ago
Check only server entities in crossbreeding vis results. Tweaked crossbreeding range to give the correct neighbour results in planters.
6 Years Ago
Compile fix
6 Years Ago
[Server] Changed region filter from "NA" to "US" to reflect Rustworks setup - [Server] Changed region filter from "NA" to "US" to match the Rustworks response
6 Years Ago
[D11] + Cover_e and Cover_d adjusted LOD distance
6 Years Ago
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6 Years Ago
[D11] Optimised smoke grenade particles.
6 Years Ago
[D11] + Portacabins LOD distance tweaks
6 Years Ago
[D11] Altered the size of the Prevent_building blockers in both harbors
6 Years Ago
Crossbreeding only happens within a planter.
6 Years Ago
Fixed init, added some packages.
6 Years Ago
more
6 Years Ago
textures tweaks/add/remove - further cleanup on the way this week
6 Years Ago
cave_large_hard scene terrain rework
6 Years Ago
Play a particle effect when crossbreeding triggers. Using the harvest effect as placeholder.
6 Years Ago
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6 Years Ago
[D11] Fixed mesh normal issue on file cabinet objects
6 Years Ago
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6 Years Ago
BasePlayer.lookingAt, lookingAtEntity and lookingAtCollider return real null if lookingAtEntity is set but invalid
6 Years Ago
TerrainMap -> NativeArray conversion start.
6 Years Ago
[D11] Lighthouse z fight fix
6 Years Ago
[D11] Fix for G2 Bradley's treads and error messages
6 Years Ago
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6 Years Ago
[D11] Lighthouse z fighting fix
6 Years Ago
[D11] Rocket factory exterior LOD3 vert colour fixed
6 Years Ago
[D11][UI] Fixed issues with kick messages
6 Years Ago
[D11] Flickering launch site elevator fix
6 Years Ago
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6 Years Ago
[D11] Terrain Texture Size Decrease
6 Years Ago
[D11] Merge with main
6 Years Ago
[D11] Optimised signal grenade particles.
6 Years Ago
Merge from main
6 Years Ago
Fire stuff
6 Years Ago
hdrp ds using wrong appid
6 Years Ago
Cast usage optimizations
6 Years Ago
Water quality returns 0 not -1 when underwater.
6 Years Ago
Artificial light quality is now capped at 1 instead of 1.5, because it already provides the bonus of 24hr light and ignores the plants time of day happiness.
6 Years Ago
[D11] Vent LOD distance tweak
6 Years Ago
[D11] Fix for floating asset Launch Site
6 Years Ago
[D11] Merge with main
6 Years Ago
[#3295] Prevented shadow strength warnings about range being outside 0 to 1 from spamming the console.
6 Years Ago
[D11] Changed generated kick message for rpc errors to a translate key, translate idle kick message