134,211 Commits over 4,444 Days - 1.26cph!
updated wip camper module
pivot of industrial_door_a_a gibs uses root transform instead of hinge transform
Plugging the new prefabs into dungeon_grid_test
Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes - Added t-junctions and 4-way junctions Created test prefabs for procedural generation Some mesh fixes
GenerateDungeon initial version to generate tunnel networks (see dungeon_grid_test scene)
Added IAIMounted interface, implemented for scientists.
Added IsMounted event.
Added scientist dismounted state.
Simpler SAM site check for now. Keep the check of whether the HAB is inflated, but remove the checks for vehicle occupancy.
Merge SamSiteVsHAB -> Main. SAM sites now ignore uninflated hot air balloons, and ignore grounded vehicles with no one inside (airbourne HABs or helis with no one inside are still targeted).
Sam sites no longer target grounded minicopters with nobody mounted. When in allTarget mode, all grounded vehicles with no one mounted are ignored.
OLD BEHAVIOUR:
- alltarget ON targets all BaseCombatEntities nearby at a higher elevation
- alltarget OFF targets any Hot Air Balloon/Minicopter/Scrap Heli nearby at a higher elevation
NEW:
Same as above, but both scenarios have an additional check to only fire on vehicle targets if they have someone mounted OR they are an air vehicle that is currently in the air
Don't allow breaking down anything still purchasable in the store
Show the 'not scrappable' message if any of the selected items are not scrappable
Display total market price of the items selected on the Steam item crafting screen
Pre-splat elevation tweaks
SAM site don't target Hot Air Ballons that aren't inflated
Update SamSite "allTarget" var description to be more accurate
Merge WorkcartRotation -> Workcart
Flip everything around in code to cover the rotated train
Clear the currently entered phone number before calling a phone directory entry
Update glass and glass FX to new rotation
Merge CarLockTooltipEdit -> Main. Don't show the car lock tooltip so often.
Adding gibs for industrial_door_a_a
Upped the texture res a notch if to be used as deployable
new bg vehicles files backup 4 branch hop
Hide official servers from the community tab in the server list
heavy scientist/ch47 initial setup and wip
Merge from save_reliability
Code review: Add some comments so we don't have a repeat of this bug in the future
Added warning log when an oil rig waypoint isn't reachable and added failsafe behaviour.
Merge from centralized_banning
Code review changes: set authStatus to ok, add server.bansServerTimeout to control web request timeout (in seconds)
If we aren't autobenchmarking, dump benchmark results to a json file
BaseNavigator respects ai.move convar
Fix sleeping bag widgets on death screen still spawning underneath the sleeping bag cluster widget
Add sleeping bag yellow tint logic to beach towel and bed
Fixed skull spike 3 extra materials in lod 1 and 2
Updated prefab.