reporust_rebootcancel

130,005 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Merge from effect_benchmark
6 Years Ago
#if CLIENT, more effects per run
6 Years Ago
merged & fixed water consumption changes
6 Years Ago
merge from main
6 Years Ago
finished water consumption changes: protobuf, display, update.
6 Years Ago
Skin bundle update
6 Years Ago
Updated some test scenes that used craggy's terrain
6 Years Ago
Refreshed craggy island terrain to better showcase biomes and topology masks as used in the game
6 Years Ago
Savas and Savas koth wrap up before playtests
6 Years Ago
removing old testmaps I made
6 Years Ago
[D11] More Z fighting materials fixed
6 Years Ago
DS Steam Upload scripts
6 Years Ago
[D11] Don't call CanLookAtEntity every frame
6 Years Ago
[D11] Translate Kick messages
6 Years Ago
[D11] Prevent server code running on client
6 Years Ago
[D11] Don't disable/enable poolable behaviours/components when destroying
6 Years Ago
Tentative fix for lift not deploying in builds
6 Years Ago
Merge from main
6 Years Ago
Moved car lift to electrical category
6 Years Ago
mo fire & fury
6 Years Ago
Fix "Calling kill - but already IsDestroyed!?" warnings on seats when vehicles are destroyed.
6 Years Ago
▊▋▊▇▌▉▌▉ + ▆▊ ▅▆▊▊▉
6 Years Ago
▄█▍▄█▋█ ▄▅▆█ ▉▍ ▅▌▅▍▌▍▉▍ ▋▇ ▊▉▇▇, ▊▄█▊█▇██ ▌▄▄▌█▅ ▄▆█▌▌, █▅█▋▇▆▍▄ ▊▇▄▆▉▄▇ ▋▍▊ ▉▍▆▉▊▄▅ ▌▄ ██ ▍█▍▌▊
6 Years Ago
Minor decay edit
6 Years Ago
Using IOStateChanged instead of UpdateFromInput
6 Years Ago
Boot out player interaction if they're using the lift when it loses power
6 Years Ago
█▍█▄ ▅▇▅▉ ▉█▋▊▉▉▇▄▌ ▋▋▊▇█ █▍▄▅▄▉▊█
6 Years Ago
Remove obsolete method, exit Modular Car inventory loadout, edit test map
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
▍▄▇▇▌▋▌▄
6 Years Ago
Show some helpful messages when a notification fails to send
6 Years Ago
▌█▍▍▍ ▍▍▄▍ ▉▄▊▄▍▌ ▍▋▊ ▊▊▊▆▊ ▅▉▍▋█▆
6 Years Ago
Added GetPositiveGeneCount and GetNegativeGeneCount to GrowableGenes. Basic initial "market" value calculation based on plant type base value and the type/number of gene modifiers it has.
6 Years Ago
[D11][#3169] Show popup when failing to connect to Rustworks.
6 Years Ago
[D11][#2997] Do not mark the player as hostile for setting fire to their own corpse. Check we are not hostile when trying to respawn at outpost
6 Years Ago
[D11] Upgraded construction distance while snapping
6 Years Ago
Added a temperature based water requirement multiplier to properties. Water requirement calculation now uses it. WIP refactoring some related stuff.
6 Years Ago
[D11][Art][#3193] Holographic Sight glass material
6 Years Ago
Scene
6 Years Ago
[D11][Animation][#2470] Player model light sources activating when triggered
6 Years Ago
█▊▍▊ ▌█▍▍█▅▇▄▇ ▉▌█▇▆, ▄▍▄ ▇▆▅▊▄ ▉▅▋▆ ▉▉▆▊▄ & ▉▅▊▊█ ▄▊▄▄▄█
6 Years Ago
tighten up piano tuning
6 Years Ago
▉█▊█▌█
6 Years Ago
▍▆▍▆▇ ▉▍▆▋ █▉▇▌▆▌ ▌▍ ▆▄▋▅▄▆▌▊ ▌▋█▉▍█▅
6 Years Ago
█▍▆▄▍▋█ ▋▉▄▌-▉▅▋ ▅▆ ▉▊▍▇▄▋▄
6 Years Ago
▍▊▉▌█▌▄ ▆█▊▅▌▉▆
6 Years Ago
█▇▌▊▄▍▉▋
6 Years Ago
Exposed detail mask tiling/offset in HDRP/Custom/Lit Blend Layer shaders
6 Years Ago
▊▇-▇▆▌█▋ ▊▆█▇ ▆▌▄ ▆▊ █▉▄▆▉▅▉▅▋
6 Years Ago
▄▄ ▊▄▇▉▇▅▅▄▉ █▅▉ ▉▍▄▍▍▌▇