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134,176 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Renamed Electric Output to Passthrough for continuity
6 Years Ago
Updated neon signs volumes and placement Adjusted crafting cost
6 Years Ago
fixed wrong material on back of sign_neon_125
6 Years Ago
Missed the original's repair item
6 Years Ago
small, medium and neon signs
6 Years Ago
Fixed chase state. Fixed events with no output state container linked not continuing execution correctly. Fixed IsVisible event using the targets attack interface instead of the owners. Brain senses can now handle the LOS checks. UI serialization improvements. More scientist AI design wip.
6 Years Ago
fbx files
6 Years Ago
small, medium and large neon signs with proper collision areas and paintable set up
6 Years Ago
Sled crafting costs and time No longer researchable
6 Years Ago
manifest Updated neon sign crafting time and cost
6 Years Ago
Updated Ice wall item naming and repair
6 Years Ago
Disable trail fx when not on snow
6 Years Ago
More speed
6 Years Ago
Make initial force last longer if the sled is on a flat surface
6 Years Ago
Fixed some incorrect steering logic Removed some debug stuff
6 Years Ago
Initial work moving WorkCart glass to a separate sub-entity
6 Years Ago
Set up xmas variant
6 Years Ago
Adjust collision damage forces
6 Years Ago
Custom seat prefabs and updated mount positions
6 Years Ago
Dismount if sled ends up in water More drag, speed and turn tweaks
6 Years Ago
Reduce initial velocity when not on snow Dismount if sled flips
6 Years Ago
Add missing bool
6 Years Ago
Remove no-longer-used ground quality enum
6 Years Ago
Add IsOnSnowOrIce bool to terrain handler
6 Years Ago
Remove flyby sounds form snowball gun shots
6 Years Ago
Speed tweaks
6 Years Ago
Icon
6 Years Ago
Increase drag, add some support for slight turning input
6 Years Ago
Simplify VehicleTerrainHandler ground quality method since we only use the road component
6 Years Ago
Fixed a legacy vehicle terrain check bug Fixed pickup/repair
6 Years Ago
Train protection values edit
6 Years Ago
Apply some force over time when a player mounts the sled
6 Years Ago
Use zero friction absolute
6 Years Ago
Initial sled setup and material swapping boilerplate
6 Years Ago
New handling for collisions between kinematic trains
6 Years Ago
Experimenting with converting terrain to use a tessellation shader instead of parallax.
6 Years Ago
Fixed motion vectors on attack prefab
6 Years Ago
network++
6 Years Ago
merge from /xmas
6 Years Ago
GetBestTarget interface/implementation. Events can now allow execution to continue past them if they trigger but have no output state container linked. Added BestTargetDetected and IsVisible events.
6 Years Ago
Serialize initial state and correctly show it when opening designer.
6 Years Ago
Fixed pookie bear raid towers
6 Years Ago
Fixed pookie bear ground watch Pookie bear can now be placed on deployables
6 Years Ago
Workcart Mesh update separated out the glass for damage pass updated prefab
6 Years Ago
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled Push to talk setting should now be respected when using a telephone
6 Years Ago
Initial setup for train better collision handling
6 Years Ago
Refactored train collisions trigger, working on improving train collision physics forces
6 Years Ago
Merge from main
6 Years Ago
Enabled Xmas events xmassrefill xmass tree default + craft Switched airdrop event prefab
6 Years Ago
merge from main