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Renamed Electric Output to Passthrough for continuity
Updated neon signs volumes and placement
Adjusted crafting cost
fixed wrong material on back of sign_neon_125
Missed the original's repair item
small, medium and neon signs
Fixed chase state.
Fixed events with no output state container linked not continuing execution correctly.
Fixed IsVisible event using the targets attack interface instead of the owners.
Brain senses can now handle the LOS checks.
UI serialization improvements.
More scientist AI design wip.
small, medium and large neon signs with proper collision areas and paintable set up
Sled crafting costs and time
No longer researchable
manifest
Updated neon sign crafting time and cost
Updated Ice wall item naming and repair
Disable trail fx when not on snow
Make initial force last longer if the sled is on a flat surface
Fixed some incorrect steering logic
Removed some debug stuff
Initial work moving WorkCart glass to a separate sub-entity
Adjust collision damage forces
Custom seat prefabs and updated mount positions
Dismount if sled ends up in water
More drag, speed and turn tweaks
Reduce initial velocity when not on snow
Dismount if sled flips
Remove no-longer-used ground quality enum
Add IsOnSnowOrIce bool to terrain handler
Remove flyby sounds form snowball gun shots
Increase drag, add some support for slight turning input
Simplify VehicleTerrainHandler ground quality method since we only use the road component
Fixed a legacy vehicle terrain check bug
Fixed pickup/repair
Train protection values edit
Apply some force over time when a player mounts the sled
Use zero friction absolute
Initial sled setup and material swapping boilerplate
New handling for collisions between kinematic trains
Experimenting with converting terrain to use a tessellation shader instead of parallax.
Fixed motion vectors on attack prefab
GetBestTarget interface/implementation.
Events can now allow execution to continue past them if they trigger but have no output state container linked.
Added BestTargetDetected and IsVisible events.
Serialize initial state and correctly show it when opening designer.
Fixed pookie bear raid towers
Fixed pookie bear ground watch
Pookie bear can now be placed on deployables
Workcart Mesh update
separated out the glass for damage pass
updated prefab
Added an allowed binds to NeedsKeyboard component to selectively allow a specific bind to still be polled
Push to talk setting should now be respected when using a telephone
Initial setup for train better collision handling
Refactored train collisions trigger, working on improving train collision physics forces
Enabled Xmas events
xmassrefill
xmass tree default + craft
Switched airdrop event prefab