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130,000 Commits over 4,140 Days - 1.31cph!

6 Years Ago
Fix motd showing when you kill a sleeper
6 Years Ago
Disable headlights by default for now
6 Years Ago
Remove "Recorded:" prefix
6 Years Ago
Store and display demo recorded time in demo hud
6 Years Ago
Cleaned up engine audio update method
6 Years Ago
Send throttle input value to client, for use with audio. Protocol++.
6 Years Ago
Show filename and timescale on demo HUD text
6 Years Ago
Hose icon
6 Years Ago
Merge from main
6 Years Ago
Client compile fix
6 Years Ago
Added demo.togglehud command for input binding
6 Years Ago
tweak tail light prefab hierachy
6 Years Ago
updated module, adding lights light model/texture mat etc
6 Years Ago
Vehicle lift work
6 Years Ago
Minigun models/textures/materials (world and viewmodel)
6 Years Ago
Regen console system to fix missing convars
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
[D11] Range_halls assets in launch site fixed rotation
6 Years Ago
[D11] + Fixed objects randomly culling in the airfield
6 Years Ago
Fixed simpleflare errors on build
6 Years Ago
[D11] Added Roadsign gloves to bandit town shop
6 Years Ago
[D11] Few more Z fighting Fixes
6 Years Ago
fixed depth of field lerp speed being affected by timescale
6 Years Ago
reduced cost of autoturret at compound
6 Years Ago
[D11] Added loc keys for gloves
6 Years Ago
reduced sleeping bag decay time to 36 hours
6 Years Ago
SavasIsland_new caves terrain inserts Updated old caves materials to match terrain
6 Years Ago
updated samsite loot panel reduced autoturret bounds turret weapon balance reduced crafting cost of horse armor reduced research cost of horse armor increased horse armor rider protection
6 Years Ago
[D11] Changed controls for controling a boat, fixed issues with fuel storage
6 Years Ago
[D11] Fixed Vertex colours on warehouse_large_shell.fbx
6 Years Ago
[D11] Added define around ContextMenu.FrameUpdate to prevent call to DateNow.Time every frame
6 Years Ago
update vehicle lift
6 Years Ago
Fixed terrain blend sampler issues
6 Years Ago
hose vm rig, vm prefab, entity update
6 Years Ago
[D11] Further Material changes to fix Z fighting
6 Years Ago
[D11] RT debug checks & fixed a shutdown leak.
6 Years Ago
SavasIsland_new topology painting backup
6 Years Ago
SavasIsland_new splat painting backup
6 Years Ago
Toggled import read/write on splat rocks
6 Years Ago
A few more shader fixes
6 Years Ago
[D11][#3295, #1137] Replaced fire/smoke particle systems for torches and campfires. (Additional Debug.Log optimisations to prevent console spamming.)
6 Years Ago
[D11] Further Z Fighting Fix. Missed a value previously.
6 Years Ago
merge from main
6 Years Ago
Added World_Setup_v3_basic prefab for use on maps like Savas/Craggy with barebone procedural scripts SavasIsland_new dressing update, loot placement update, new terrain build Cliffs don't place underwater
6 Years Ago
[D11] More Z-fighting Fixes
6 Years Ago
[D11][799] {PS4/XB1} [GFX] incomplete/missing textures/objects/Floating assets Took out the snow mounds. Can't imagine how these where ever going to work ( might have missed something like ).
6 Years Ago
[D11] Optimised shadow res / tweaked colour
6 Years Ago
[D11] Added poolable component to gloves prefabs
6 Years Ago
[D11] Landmine Trigger reduced