reporust_rebootcancel

135,177 Commits over 4,324 Days - 1.30cph!

5 Years Ago
Fixed gib rotation Prefab cleanup
5 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
5 Years Ago
Fixed bugs that didn't account from default state. Fixed death screen padding issue.
6 Years Ago
Renamed for /main consistency
6 Years Ago
Powerplant invisible light fix
6 Years Ago
Powerplant fixes
6 Years Ago
Merge from TMP_Text update optimization
6 Years Ago
Merge from main
6 Years Ago
Bailing on SetVisible on all IUIScreens
6 Years Ago
Fixed protobuf/generate.sh DOS line endings (breaking unix shell scripts)
6 Years Ago
Fishing village Boatshop emblem prefab setup. rope mesh, buoy and new shop texture for rowboat
6 Years Ago
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6 Years Ago
FX material updates
6 Years Ago
Added AnimatorLOD to water pump, fluid switch and smart switch
6 Years Ago
Merge from main
6 Years Ago
Fishing Village Various decorative floats and buoy rings/lods/collision and prefab setup. Materials and textures.
6 Years Ago
Merge from main
6 Years Ago
Station 1 FX fix.
6 Years Ago
Power substations
6 Years Ago
merge from trainyard_path_fix
6 Years Ago
Airfield fixes & related mats/prefabs
6 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
6 Years Ago
Merge ScreenshotChanges -> Main
6 Years Ago
Merge from main
6 Years Ago
Merge General
6 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
6 Years Ago
Check line exists before reading
6 Years Ago
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6 Years Ago
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6 Years Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
6 Years Ago
Merge from 53678 (ScreenshotChanges)
6 Years Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
6 Years Ago
Add check for IsDestroyed in all WantsSplash implementations
6 Years Ago
Merge from flare_optimizations
6 Years Ago
Merge from main
6 Years Ago
Fixed issues with initial LOD when spawning and with handling OnParentDestroying
6 Years Ago
ch47 departure fix
6 Years Ago
Merge from flare_optimizations
6 Years Ago
Fixed issue causing NRE
6 Years Ago
Mertge from unity_2019.4
6 Years Ago
Merge from main
6 Years Ago
Fishing villages dressing backup Wooden building color material variants
6 Years Ago
2019.4.7f1
6 Years Ago
Merge from TMP_Text update optimisation
6 Years Ago
Merge from main
6 Years Ago
Revert ProjectSettings changes
6 Years Ago
Merge from memory
6 Years Ago
Unsaved
6 Years Ago
Code review: Use prefab resource id instead of calling StringPool
6 Years Ago
Bypass prefab preprocess for EngineUI, GameUI, and MenuUI because they're client only anyway