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134,146 Commits over 4,444 Days - 1.26cph!

6 Years Ago
Road tunnel blockout meshes and prefabs
6 Years Ago
wip states, cover & design
6 Years Ago
merge from main
6 Years Ago
more nav/cover
6 Years Ago
Refactor the basic train movement and collision code into BaseTrain
6 Years Ago
Move train collision code to BaseTrain
6 Years Ago
Merge Main -> WorkCart
6 Years Ago
- Get WorkCart rigidbody to sleep and wake appropriately - TriggerBase now passes the actual collider that was hit in OnObjectAdded as well as the object it's on, allowing WorkCart collision effects to handle GameObjects that have multiple colliders
6 Years Ago
phrases
6 Years Ago
updated supply drop gun loot table
6 Years Ago
Parent trigger size adjustment
6 Years Ago
More efficient speed calculation for modular vehicles
6 Years Ago
Hurt triggers and repel triggers for WorkCart
6 Years Ago
reduced chance of finding junk in bradley/heli crates
6 Years Ago
updated supply drop loot panel
6 Years Ago
tech tree UI adjustments
6 Years Ago
Merge from main
6 Years Ago
Code gen and manifest update, fixes disconnect when damage FX play on client
6 Years Ago
Test map terrain
6 Years Ago
Only allow looting WorkCart fuel while standing on its platform
6 Years Ago
bradley and heli crate updates
6 Years Ago
supply drop loot revamp
6 Years Ago
compile fix
6 Years Ago
Chainsaw never takes more than 3 attempts to start Chainsaw uses 75% less fuel
6 Years Ago
Detach time fix
6 Years Ago
Merge from main
6 Years Ago
Benchmarking to test differences between legacy
6 Years Ago
update menu video
6 Years Ago
Disable WorkCart monitor canvas when >10M away
6 Years Ago
Add collision damage FX for WorkCart
6 Years Ago
Adjust top speed/acceleration/drag/throttle settings
6 Years Ago
Adjust WorkCart acceleration and top speed
6 Years Ago
Increase force-to-derail threshold
6 Years Ago
Don't show mount interaction on the client if train is dead
6 Years Ago
Train settings edits
6 Years Ago
Improve static collision handling (+static collision bugfix)
6 Years Ago
Phrases
6 Years Ago
High External Gate now Workbench level 2 - inline with External wall Updated T2 & T3 Tech Tree
6 Years Ago
Updated T2 Tech Tree
6 Years Ago
Snowballgun fx files & pfx scene backup
6 Years Ago
Complete T0 / T1 tree
6 Years Ago
updated T2 Tech Tree
6 Years Ago
updated T1 TechTree
6 Years Ago
Metal Embrasures T2 Glass Window T2 Garage door T2 RF Detonator T2 Rand Switch T2 Memory Cell T2 Laser Detector T2 Storage Monitor T2 Smart Switch T2 Smart Alarm T2 Tesla coil T2 Advanced Horse Shoes T2 Roadsign Horse armor T2
6 Years Ago
tree debugging
6 Years Ago
more cover wip
6 Years Ago
mf main
6 Years Ago
Final terrain bits around new east route
6 Years Ago
cover wip
6 Years Ago
Added new AmmoBelow event, protobuf & UI. Added GetAmmoFraction() to IAIAttack and implementations.