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129,587 Commits over 4,140 Days - 1.30cph!

6 Years Ago
Composter LODs and COL
6 Years Ago
Composter COL
6 Years Ago
[D11] Added diffusion profile to underwater plants.
6 Years Ago
[D11] Fix for Bug 3439 (Elite crates not visible)
6 Years Ago
[D11] Reverting back to old grass at G's request
6 Years Ago
[D11] Removed unused tutorial logo
6 Years Ago
[D11] Bullet Glass Decal fixed
6 Years Ago
6 Years Ago
Mount points spawn in a fallback position if a bone is not found.
6 Years Ago
[D11][UI][#3481][#3491] Fixed LOC issues with quick craft and quick chat messages
6 Years Ago
[D11] Fix for Incorrect Cornplant Material
6 Years Ago
[D11] Fix to Helicopter Rotors shadowing as a square.
6 Years Ago
[D11] Crash fix & some unused DTLS memory released
6 Years Ago
potential fix for scene2prefab->update all messing up terrain
6 Years Ago
merged from Lunar_2020_new
6 Years Ago
Added pooling to firework shells (+ updated scripts to support that)
6 Years Ago
[D11] Continued Material Tweaks
6 Years Ago
Merge from main
6 Years Ago
same as hdrp but on ring_road
6 Years Ago
Only generate plant display string when inspecting a plant for the first time, not on load.
6 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
6 Years Ago
[D11] Reconverts Notosans font @1024 with kerning pairs and HINTED rendering.
6 Years Ago
[D11][UI] Fix for Start screen text overlap
6 Years Ago
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6 Years Ago
added a dithered edge alpha cutout to roads
6 Years Ago
Gene serialization and randomization improvements.
6 Years Ago
Reduced glossiness paramter on road materials (HDRP texture backport far too glossy on main)
6 Years Ago
Enabled trilinear filtering on the new road textures
6 Years Ago
[D11][UI][#3474] Removed the admin only tag from the map screen teleport navigation option. (option will not display for non admin)
6 Years Ago
[D11] Incorrect Material Tweaks
6 Years Ago
[D11] Bandit Town Cabin Rotation Fix
6 Years Ago
[D11] Fixes oxygen sprite to be 128x128
6 Years Ago
[D11] Fixes oxygen sprite to be 128x128
6 Years Ago
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6 Years Ago
Merge from main
6 Years Ago
[D11] reduces hudicons to 170x170
6 Years Ago
[D11] reduces hudicons to 170x170
6 Years Ago
PathInterpolator.GetTangent uses Vector3.Slerp instead of Vector3.Lerp
6 Years Ago
[D11] reduces GameTypes sheet so icons are 128
6 Years Ago
[D11] reduces GameTypes sheet so icons are 128
6 Years Ago
[D11][Art][#3459] Third person guitar model can't be seen while in first person
6 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
6 Years Ago
[D11] Resizes map icons sheet so icons are 127x127
6 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
6 Years Ago
[D11] resizes respawn sprite sheet so icons average (204x192) and respwnicons sheet so icons are 128x128
6 Years Ago
[D11][UI][#3489] Fixed nav bar overlapping text
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] reduces sprite sheet to 1024 (icons now become 170x170)
6 Years Ago
[D11] Fixes asset bundle path for editor emulated asset bundles on editor builds
6 Years Ago
[D11] Fix for gas station Cave material error