reporust_rebootcancel

121,514 Commits over 4,048 Days - 1.25cph!

6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
Fix attack heli sounds not stopping on death
6 Years Ago
Monument proxy test
6 Years Ago
Monument proxy test
6 Years Ago
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6 Years Ago
▆█▌▋▆ ▄▅▋_█▍▅▉▇█▍▇▋▊ ▅▉█ ▍▌▊▅█▅▅▄ ▊▇▊▆▉▊▊▍, ▍▊▅▍ ▋▊▇ (█▅▄▍▆▅▆▉ ▆██▆▉▆▊▋ ▌▍▋▋▉█▆)
6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
Added scrap transport helicopter spawn population
6 Years Ago
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
6 Years Ago
[D11] water merge to (near) latest code, merge in most of the minor d11 changes though left quality tweaks out for now. As WIP continues on main branches it should now be quite easy to merge over.
6 Years Ago
Replace IO ControllerInfo with Controllers command
6 Years Ago
Replace IO ControllerInfo with Controllers command
6 Years Ago
[D11] river material updated to hdrp ocean standin
6 Years Ago
[D11] river material updated to hdrp ocean standin
6 Years Ago
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
6 Years Ago
[D11][DTLS] Error message verbosity level increased again now underlying bug (should be) fixed.
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
6 Years Ago
Fullscreen exclusive, fullscreen borderless, windowed mode support/convars/ui.
6 Years Ago
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
6 Years Ago
[D11][DTLS] Connection attempt when the client endpoint already exists will now attempt to clean-up the legacy connection first. Failed ping-pong event registration now kills the connection, as it implies that there's no player/peer data for the network connection.
6 Years Ago
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
6 Years Ago
[D11][DTLS] Fixed native socket read errors no longer signalling the managed code that it's terminated the connection.
6 Years Ago
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
6 Years Ago
[D11][DTLS] Client disconnection when DTLS class shutdown signalled. Fixes issues where things like handshake failure would leave the client UI hanging.
6 Years Ago
Fix for server gib NRE kicking us out Protocol++
6 Years Ago
Fix for server gib NRE kicking us out Protocol++
6 Years Ago
Testing fix for sign painting errors
6 Years Ago
Testing fix for sign painting errors
6 Years Ago
Fixed collider errors on Hapis
6 Years Ago
Fixed collider errors on Hapis
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
Arid clutter and arid rock formation prefabs
6 Years Ago
Testing proper fix for gib errors
6 Years Ago
Testing proper fix for gib errors
6 Years Ago
Fix validation for building info
6 Years Ago
Fix validation for building info
6 Years Ago
Fix for scrap transport heli gibs client errors
6 Years Ago
Fix for scrap transport heli gibs client errors
6 Years Ago
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
6 Years Ago
[D11] fix for procedural instancing, instance offset in texcoord7 not coming through in shadergraph code. Had to abuse the reflection setup of HDRPShaderStructs a bit because it doesn't naturally allow the setup of two mutually exclusive fields with the same name.
6 Years Ago
[D11] Cleanup a previous fix
6 Years Ago
[D11] Cleanup a previous fix
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
re-added arid forests removed v3_arctic_forest_snow, obsolete now that snow cover is even
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs
6 Years Ago
Reverted project gaea scene terrain back to 2k control maps, too many bugs