121,406 Commits over 4,018 Days - 1.26cph!
Hitching post and trough can now be placed on construction
Players are now killed if they touch underneath transport helicopter body (helicopters are heavy)
ScrapTransportHelicopter parenting volume tweaks
Tweaked some ScrapTransportHelicopter prevent movement volumes
Deleted some unused shaders and models
Impostor rendering parity w/ hdrp (perf testing)
autoturrets are now undrainable
autoturrets now require electricity ( 10 )
auoturret has output for having a target
autoturret has output for low ammo
autoturret has output for no ammo
protocol++
HAB inflation collider is disabled when rigidbody is asleep
increased HAB nobuild zone to encompass inflated balloon
Removed a few unused textures
Fixed palm impostor prefabs and meshes (tighter)
Added more textures to streaming pool: nature/ores+treessource
Reversed the order resolutions appear in the selector so the left/right arrows make sense
Added console cmds for viewing/setting screen resolution, fullscreen mode in-game. Added vsync, fullscreen and resolution options to a new "Screen" options panel. (wip)
updated trumpet and bass textures/models
[D11][UI] Changed references to text chat to quick chat
[D11] merge from d11 main branch again to try to fix network problems (no luck)
[D11] merge from d11 main branch: nb: need to fix namespace/class clash in ConvertSceneItems, will do after this commit. Also needs a further incremental update because this merge happened in the midst of some server related issues I think.
Tidied up the occlusion culling code and fixed a bug where _ZBufferParams was not being correctly updated.
merge from pending_health_fix
[D11] [UI] Fixed null integer error in leaderboards page.
[D11] [UI] Removed "Teammate" icon from map legend.
Clamp health + pending health check so item effects work correctly at full health with pending health.
[D11][DTLS] Cut some server log spam while the cause is investigated.
[D11] [UI] Fixed "Toggle Crouch" showing as Pause button input.
[D11] [UI] Fixed fps drops when holding down select input on a locked button.
[D11] [UI] Fixed text auto-sizing issue on player inspect page.
[D11] [UI] Fixed error with fast scroll box when max index for a list is 0 (1 entry in list).
[D11] [Audio] Switches XBox headset renderer to AudioCategory_GameChat
[D11] Fix for floating collision at launch site
cherrypicking
38677 38683
▅▄▌▍ ▆▄▍▌█ ▅▆▉ ▉▄▄ ▋▋▆█▅ ▆▊▄▍▇
Better default keys layout
Consolidate sheet logic
Cleanup logs
Trying out a client input path for instruments
Lower tesselation level on wires based on quality level convar
Don't tesselate lines that don't have any slack (player made)
Add wheel smoke script to the modular car script, no more endless dirt and water FX.
Moved the storage container on the flatbeds
Hooked up new piano notes and drum notes
Fixed multiple static instruments receiving input from the same player at the same time
Fixed mismatched profiler sample in player movement FrameUpdate causing errors when mounting vehicles in editor
Fixed Rust/Standard+Wind not reacting to windzones + other smaller issues