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129,563 Commits over 4,140 Days - 1.30cph!

6 Years Ago
[D11] Fixes terrain heightmap optimisation (SERVER && ! CLIENT)
6 Years Ago
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
6 Years Ago
[D11] Adds SERVER to D11_CLIENT_PROCGEN check
6 Years Ago
[D11] Fixes terrain optimisation, also tags a some textures for streaming
6 Years Ago
[D11] Updates streaming texture flags on some textures, also adds back in terrain heightmap optimisation.
6 Years Ago
[D11] Ice Sheets Decal Material Fix
6 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
6 Years Ago
[D11] Missing mesh reference fix for Grass
6 Years Ago
Merge from main
6 Years Ago
[D11] Launch_site incorrect asset position fix
6 Years Ago
[D11] Remove SceneToPrefab component
6 Years Ago
[D11] Helicopter Scale fix, forgot to check in with previous push
6 Years Ago
[D11] Helicopter position fix
6 Years Ago
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
6 Years Ago
[D11] Reduced overdraw on terrain grass
6 Years Ago
6 Years Ago
Merged shadermerge branch
6 Years Ago
fix for an error that was coming up during scene to prefab
6 Years Ago
always rebuild instanced prefabs even if instancing is disabled (so you don't have to clean prefabs to toggle instancing)
6 Years Ago
add a warning for textures without mips
6 Years Ago
detailmapst fix
6 Years Ago
Show headshots, disable stat image if no image is provided
6 Years Ago
Fix strobe light typo
6 Years Ago
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
6 Years Ago
Barrel icon
6 Years Ago
Client/Server compile fixes
6 Years Ago
6 Years Ago
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
6 Years Ago
Cluttered Craggy WIP
6 Years Ago
Remove Mesh Baker
6 Years Ago
Adjusting spawn settings
6 Years Ago
Being inside scrap transport heli now counts as flying for time tracking purposes
6 Years Ago
Merge from main
6 Years Ago
Decrease vehicle default pop value from 10 to 2.
6 Years Ago
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6 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
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6 Years Ago
Added negative/positive colour-coded gene make-up display to plant info UI. Initial basic gene random generation. GrowableEntityGenes proto and serialization.
6 Years Ago
Merge from main
6 Years Ago
PS4 shader fixes
6 Years Ago
merge from skeleton_optimizations
6 Years Ago
merge from main
6 Years Ago
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
6 Years Ago
+ Added a new flesh blood impact
6 Years Ago
Fix for terrain blending