reporust_rebootcancel

121,324 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Fixed missing Profiler.EndSample in coverage queries
6 Years Ago
Merge from hdrp/main
6 Years Ago
Changed default sunlight colour temperature to 5500k in the Scene Setup Changed tonemapping back to Neutral since Custom was messing up the mid-tones and highlights
6 Years Ago
Changed shader detail UV channel property to match standard; fix for streaming uv detection calc Updated all affected materials and shaders
6 Years Ago
Adding a little test setup to stress test guns
6 Years Ago
Added "Import" context menu to TerrainTopologyMap (imports topology map from individual mask textures)
6 Years Ago
Keyframe dragging, editing
6 Years Ago
Build experiments
6 Years Ago
Compound progress. Neutral diffusion profile for generic translucency. (ie fabrics) Awning variants fixed. Light prefab fixes.
6 Years Ago
Build experiments
6 Years Ago
Added all textures in weapon and weapon mods to streaming pool (testing)
6 Years Ago
Enabled texture streaming; added controllers to main and player preview cameras Basic streaming budget management (testing) Added streaming toggle console var
6 Years Ago
Timeline, keyframe markers
6 Years Ago
[D11]GC] More per-frame/semi-per-frame GC allocs removed
6 Years Ago
Build experiments
6 Years Ago
[D11] Put online/rustworks check before user permissions check when attempting to access online portions of the Frontend
6 Years Ago
Subtracting 37981
6 Years Ago
[D11] Extend the Jump Start animation before transitioning into MidAir
6 Years Ago
[D11] [UI] Research table icon no longer turns white when researching. Removed some material references and enabled preserve aspect on loading icon sprite.
6 Years Ago
[D11][DTLS] Fix for first r.o. packet lost never being resent.
6 Years Ago
The remaining easy SetPositionAndRotation optimizations.
6 Years Ago
Compound WIP. Buncha mat fixes. Wiped some unused blank maskmaps.
6 Years Ago
Moving transform position and rotation updates to use SetPositionAndRotation...
6 Years Ago
[D11] Merge with main
6 Years Ago
Fixed package dependencies (only issue so far) Updated some metas + project version
6 Years Ago
[D11] SoundDef cache & short names for foliage console vars
6 Years Ago
Do development / debug build with il2cpp debug configuration (much faster build time)
6 Years Ago
[D11] [UI] Look at tooltips now only appear when looking at objects that can be considered "doors". Allows placing of objects while still allowing movement around a base.
6 Years Ago
[D11] Add thread ninja
6 Years Ago
[D11] [Audio] cache sounddef types to gameobject pool
6 Years Ago
Timeline scrubbing restored
6 Years Ago
[D11][DTLS] Improved reliable-order resend spamming causing excess outgoing server traffic during connections. Handle sequence number ushort wrapping better. Improvement to rate of handling incoming messages.
6 Years Ago
[D11] [UI] Prevent look at tooltips from appearing while holding a planner entity.
6 Years Ago
[D11] Undoing one my 'fixes', which has broken more stuff than it fixed
6 Years Ago
[D11] [UI] Fixed backend text on leave game and server filter popups.
6 Years Ago
▍▊█ ▍▍▌▌▆▍▌ ▆▅▍▍▊█▌▆▍ █▅▉▌▌ "▄▅▋▄▆▍" █▇▌ ███ ▇▄▊▄▇▅
6 Years Ago
Eliminated world transfer data copies
6 Years Ago
[D11] Remove redundant button tokens from Server Info popup
6 Years Ago
[D11] Fix for error when attempting to select a server whilst changing tabs or refreshing page
6 Years Ago
[D11] [UI] Added fire and lightning icons for item icon corner images.
6 Years Ago
EAC SDK update
6 Years Ago
Rework keys input again Add dedicated keybinds for sharps (but leaving them unbound by default) Add/hook up sharp notes for guitar
6 Years Ago
[D11][GC] Put light lod allocations back in, there is a problem.
6 Years Ago
Line points are now stored as Vector4's, store line slack amount in w value Slack is now calculated per line point Increased line detail/tesselation Added some line slack to the airfield lines Added gizmo handles to adjust line slack
6 Years Ago
Added modular vehicle model mockups to my little test map, plus terrain edit
6 Years Ago
WIP line drooping
6 Years Ago
Cargoship prefab variants. (Interior culling script pending) Various material fixes.
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
World serialization uses IL2CPP-compatible format World transfer uses same data format as world serialization