134,025 Commits over 4,444 Days - 1.26cph!
Fix client exceptions when looking at non electric/fluid entities while holding the wire tool (roller doors at power plant)
Sky dome prefab serialization auto updates (for cleaner diffs when we tweak it from here on out)
Restored rain chance (10%)
Fixed fog hiding clouds in the max rain weather state
Plugged new rain and snow particle effect prefabs into the rain and snow system
Merge from navigator branch.
Memory bank fixes.
Compile fixes.
Test state.
Require hammer to pickup beach towel
Update MapImageRenderer with new map shader config
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Pulled out StaticGroup stuff, fixed conflicts, tidied some stuff up
re-positioned scope attachment on l96 vm prefab
Event system improvements & fixes.
Test entity.
Improved map readability of grid and grid markers, roads and trailpaths
Increased interaction radius on elevator lift buttons
Add unity recorder and director package
Update elevator shaft IO socket position, update use distance on lift
Merge from main + scene backups
sleeping bag now requires hammer to be picked up, HBHF no longer needs hammer equipped to change settings
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PressButton now has backplate polygons
Player PaperMap new color scheme
Shifted the wire input box to look inside the elevator shaft to avoid anymore building components clashes
Chippy arcade volume and gib fixes
Phrases
lift shaft poles model now looks continuous
Disable inherit velocity on torch smoke particles, seems to be causing the strange smoke movement
Fixed being able place some wall mounted entities on the walls of the elevator
Fix engine stats not appearing when inspecting an engine on a car