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121,359 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Placeholder piano samples Reworked piano as a mountable prop
6 Years Ago
Hooked up new Tuba instrument
6 Years Ago
Added a new KeySequence class that stores a list of notes to play on a loop when the player left clicks
6 Years Ago
Hooked up trumpet notes Don't send rpc's if a note is null
6 Years Ago
Fixed linux server build failing on File.Copy
6 Years Ago
Fix every achievement in a tutorial checklist visually unlocking when any achievement is unlocked
6 Years Ago
Chassis entities now have fuel tanks and correct collider sets + physics materials
6 Years Ago
Move vehicle module models and textures to match where other vehicle content is stored.
6 Years Ago
Removed linux x86 rust native
6 Years Ago
Rock formation progress
6 Years Ago
Further halved permutations on terrain shader by ignoring LOD crossfade Fixed darkened terrain
6 Years Ago
Added skip keywords to foliage and cliff shaders Fixed pow warnings in cliff_basic shader
6 Years Ago
Added a few keywords to pragma skip in terrain shader to avoid a ton of permutatiomn
6 Years Ago
Fixed script symbols
6 Years Ago
Merge from unity_2019.2.0
6 Years Ago
Laying out vehicle modules on map
6 Years Ago
Merge from main
6 Years Ago
Revert wheel size increase - incompatible with existing mudguards on size 3 and 4 chassis
6 Years Ago
Added biome painting tinting support to terrain shader
6 Years Ago
Fixes
6 Years Ago
[D11] More foliage changes
6 Years Ago
Steamworks Update
6 Years Ago
Added prefabs/vehicles+tools+resource+plants+npc+misc+locks and content/vehicles to streaming pool (testing)
6 Years Ago
Cherry picked 38015
6 Years Ago
Scene backup. Mat/texture fixes.
6 Years Ago
[D11] More foliage grid optimisations.
6 Years Ago
Moved the OnUpdate root to EntityRealm, also iterating the buffered list directly.
6 Years Ago
[D11] Remove online requirement from fixed server button
6 Years Ago
[D11] Moves more code to bg thread for foliage update
6 Years Ago
EnvSync update was hidden by server.
6 Years Ago
merge from optimisations
6 Years Ago
Backup
6 Years Ago
merge from main
6 Years Ago
Scrap Heli Carrier with temp collision mesh
6 Years Ago
All BaseNetworkables now use managed a managed Update()
6 Years Ago
[D11] foliage grid cell update rewrite
6 Years Ago
[D11][#2555] Vending machine screen changed to us image rather than rawimage so that atlas sprites work.
6 Years Ago
[D11] [UI] Further progress on new Scroll box implementation. Implemented on server find/join WIP.
6 Years Ago
[D11] Adding a missing string
6 Years Ago
[D11] More text updates to CreateServer menu
6 Years Ago
WIP replacing all the json with protobufs, also support for broadcast messages
6 Years Ago
[D11] Removed redundant calls to strings with button tokens, and fixed a number of strings in Create a Game menu flow
6 Years Ago
Benchmarking changes
6 Years Ago
Scene complexity debug - add counters to log
6 Years Ago
Benchmark result reporting
6 Years Ago
Compound progress. More mat fixes.
6 Years Ago
[D11] Expanding the font atlas to support more characters
6 Years Ago
Scene complexity debug - logging feature
6 Years Ago
Fix steam voice exceptions when running without Steam
6 Years Ago
If we disconnect when playing a benchmark, just quit