reporust_rebootcancel

121,052 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
6 Years Ago
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
6 Years Ago
Updated Horse mesh & textures Added variation material setups
6 Years Ago
server fix
6 Years Ago
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
6 Years Ago
Fixed directives in terrain samplers
6 Years Ago
disabled "no ideal mount" spam
6 Years Ago
[D11] Turn linux stripping back on.
6 Years Ago
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6 Years Ago
backup cliff changes
6 Years Ago
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6 Years Ago
Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
6 Years Ago
Reapplying 36501
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Subtracting 36501 (see #rust)
6 Years Ago
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6 Years Ago
bundle fix
6 Years Ago
Use 900p resolution on base xbone
6 Years Ago
Added GPU & CPU timings to performance UI
6 Years Ago
[D11][UI][#2321] Fixed been able to split stacks while dropping
6 Years Ago
Added Height Blending Alpha shader SF Added height blending control to cliff_shader (default values to cliff_medium_low_a mat) Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
6 Years Ago
[D11] [UI] Cosmetic tweaks to the Pie menu
6 Years Ago
6 Years Ago
[D11] [UI] Fixed server define.
6 Years Ago
[D11] [UI] WIP Further implementation of sleeping bag marker.
6 Years Ago
player animator update - Added emotes base state, emote bool, blendtree setup
6 Years Ago
[D11][#2092] Ensured prefabs have pickup objects set
6 Years Ago
[D11] [UI] WIP sleeping bag map marker implementation.
6 Years Ago
[D11][#2092] Fix for pickup.enabled been set to false during reimport
6 Years Ago
[D11][UI][#2317] fix for crash splitting recycler output
6 Years Ago
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
6 Years Ago
removed cliff test files first definitive batch of coastal and inland cliffs cliff shader improvements to the bias between macro and micro normal maps
6 Years Ago
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
6 Years Ago
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
6 Years Ago
Fixed junkyard APC mat
6 Years Ago
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
6 Years Ago
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation