121,052 Commits over 4,018 Days - 1.26cph!
Make EntityTimedDestroy server only and added some asserts to try and trap these calls to Kill that are happening on the client
Make FrontEndSFX component client only (it was giving me errors trying to preload sounds)
Updated Horse mesh & textures
Added variation material setups
Disabled raycast target on world UI of Chippy arcade and vending machine (performance)
Fixed directives in terrain samplers
disabled "no ideal mount" spam
[D11] Turn linux stripping back on.
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Restored prefab copy in standalone client (breaks various stuff, should not make a huge difference anyhow with unloading? cc rohan)
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Subtracting
36501 (see #rust)
Use 900p resolution on base xbone
Added GPU & CPU timings to performance UI
[D11][UI][#2321] Fixed been able to split stacks while dropping
Added Height Blending Alpha shader SF
Added height blending control to cliff_shader (default values to cliff_medium_low_a mat)
Moved new shaders and SFs from root to Assets/Content/ShadersRevamp
[D11] [UI] Cosmetic tweaks to the Pie menu
[D11] [UI] Fixed server define.
[D11] [UI] WIP Further implementation of sleeping bag marker.
player animator update - Added emotes base state, emote bool, blendtree setup
[D11][#2092] Ensured prefabs have pickup objects set
[D11] [UI] WIP sleeping bag map marker implementation.
[D11][#2092] Fix for pickup.enabled been set to false during reimport
[D11][UI][#2317] fix for crash splitting recycler output
Added missing TERRAIN_NORMALS define to Terrain Sampler SF
[D11] [Audio] Checking in WIP
removed cliff test files
first definitive batch of coastal and inland cliffs
cliff shader improvements to the bias between macro and micro normal maps
[D11] [UI] Linked map marker prefab reference on sleeping bag entity.
[D11] DTLS unencrypted API socket error spam fixes on peer disconnection, and some optimisations.
[D11] [Audio] Fix nullptr error
[D11] [Audio] Adds debug functionality to count frames captured/rendered to help identify if/when either the capture/renderer thread has locked up and stopped responding.
[D11] [#2302] Moved out of ammo auto reload to avoid issue where other players wouln't see reload animation