121,260 Commits over 4,018 Days - 1.26cph!
Foliage shader (needs wind etc)
backup shader/generic rock/cliff_field_b mesh and material
[D11] [UI] Recycler Icon update functions and callbacks.
[D11][UI] Enabled rucksack icon messaging effects.
Fixed Standard (Specular setup) upgrade
Added (temporary) Standard Cloth (Specular setup) shader
[D11][UI] [#2135] Further changes to the Hud to avoid overlap.
Added BuildOptions.EnableHeadlessMode just to Linux server build to see if that eliminates the need for manually adding "-nographics"
[D11][UI][#1549] Stop held use action when assisting a wounded player who is killed before been revived
stop turning on the spot when dismounted
horse obstacle detection improvements
animated laggy ass
[D11] [UI] Added new visuals for Recycler UI. (hooked up partially)
[D11] [Audio] Checking in WIP ... XBox CrossLib compiles with headset functionality added. No routing yet.
Testing NRE fix in lightLOD
Fixed RenameColor fail
Find better, common paths for generated texture maps
Print unhandled shaders
Fixed unhandled smoothnessTextureChannel
Better _Metallic handling
[D11] Fix for flashlight behaviour when equipped with a head torch that is out of fuel
[D11] - Cosmetic changes to inventory UI
[D11][UI] [#1222] ensure building context hides itself when leaving a server [#2142] fixed default values for hud scale and opacity
Material upgrader builds DetailMap, MaskMap
[D11] Update Fuel Storage and Hopper Output loot panels
[D11] [#1720] Fixed issue with placing floor frames and triangle floors over garage doors
Removed Pelvis and Spine02 from all female head LOD0 bones list. Fixes disappearing head meshes when too close.
Standing underneath falling boulders hurts.
Added HDRP Upgrade root folder, hosting any conversion tools
Added HDRP Upgrade/Materials In Scene
combat vm knife anim & prefab updates
Tweaked workshop editor tabs to stop dicks in #staging posting about them
ItemStore buy button width tweak
Loading screen localization tokens
HAB prevent movement volume tweaks
[D11] DTLS networking ping-pong/heartbeat improvements.
Fixed game breaking granola bar and TC typos
Phrases
Speed up TabToggle FadeIn/Out
Updated steamworks (increases max string length)
Fixed projectiles being rejected by AH on oilrig stairs large
[D11] Restored the MainCannon components of the BradleyAPC prefab
[D11] Fix for missing reference to loading spinner when changing language