121,255 Commits over 4,018 Days - 1.26cph!
Added LODs to saddle (and hid stirrups on TestRidableHorse)
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
Console uses monospace font again
Fixed loading screen text not being caps, rotated slightly
[D11] Add crossvoice xbox debug dir to ignore list
[D11] [XBox] [Audio] Chat headset audio WIP
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
[D11] Update item radiation effect to use the correct translation key
Added material test scene (so we can side by side on this branch and hdrp branch)
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MaterialEffect server compile fix
Saddle mesh and WIP materials (no LODs atm)
Rust/Standard Cloth upgrade path
more transparent mat fixes
Simplified how filenames for generated texture maps are generated
[D11] [UI] Added support for pan curve evaluation.
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horse updates
turnpose - more head lean
gallop - reduced mane movement
walk - reduced head nodding
animator - tweaked transition blend time/points
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
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[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
[D11][UI] Adjustments to the server wipe warning
Cache GetBounds() in SceneLOD
[D11] [UI] Removed unused recycler visuals code.
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
Foliage shader (needs wind etc)
backup shader/generic rock/cliff_field_b mesh and material
[D11] [UI] Recycler Icon update functions and callbacks.