reporust_rebootcancel

121,255 Commits over 4,018 Days - 1.26cph!

6 Years Ago
Added LODs to saddle (and hid stirrups on TestRidableHorse)
6 Years Ago
Team stuff uses tmp, localization, consistent colours, shadows where appropriate
6 Years Ago
Console uses monospace font again
6 Years Ago
Fixed loading screen text not being caps, rotated slightly
6 Years Ago
[D11] Add crossvoice xbox debug dir to ignore list
6 Years Ago
6 Years Ago
6 Years Ago
[D11] Added Has contents flag to storage containers (Reserved7 flag), Changed pick up to check for flag before showing.
6 Years Ago
[D11] DTLS PS4 fixes.
6 Years Ago
[D11] Update item radiation effect to use the correct translation key
6 Years Ago
Added material test scene (so we can side by side on this branch and hdrp branch)
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Merge from external proj
6 Years Ago
protocol++
6 Years Ago
compile issues
6 Years Ago
horse anim changes
6 Years Ago
MaterialEffect server compile fix
6 Years Ago
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6 Years Ago
Horse sound updates WIP
6 Years Ago
horse saddle
6 Years Ago
hud work
6 Years Ago
Saddle mesh and WIP materials (no LODs atm)
6 Years Ago
horse update phrases
6 Years Ago
More
6 Years Ago
Skin upgrader
6 Years Ago
Rust/Standard Cloth upgrade path
6 Years Ago
more
6 Years Ago
more transparent mat fixes
6 Years Ago
Fixed oilrig glass mat
6 Years Ago
Simplified how filenames for generated texture maps are generated
6 Years Ago
Progress
6 Years Ago
[D11] [UI] Added support for pan curve evaluation.
6 Years Ago
Backup
6 Years Ago
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6 Years Ago
horse updates turnpose - more head lean gallop - reduced mane movement walk - reduced head nodding animator - tweaked transition blend time/points
6 Years Ago
[D11] Disable quick actions when aiming/readying a thrown weapon, and added a third person camera toggle to the debug options
6 Years Ago
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6 Years Ago
[D11] [UI] Further visual adjustments to Recycler UI; Trimmed excess spacing around inventory slots, changed divider lines to be consistent, Recycler mesh light now matches UI colours more consistently.
6 Years Ago
[D11][UI] Adjustments to the server wipe warning
6 Years Ago
Cache GetBounds() in SceneLOD
6 Years Ago
progress backup
6 Years Ago
[D11] [UI] Removed unused recycler visuals code.
6 Years Ago
[D11] [UI] Removed broken callback, fixed Recycler visuals to now correctly update after each item has been recycled.
6 Years Ago
[D11][OFFSCREENPARTICLES] Cleaned up and working on ps4. Still not enabled because I need to bake the assets
6 Years Ago
Foliage shader (needs wind etc)
6 Years Ago
backup shader/generic rock/cliff_field_b mesh and material
6 Years Ago
Lit Particle
6 Years Ago
SLOD dithered fade WIP
6 Years Ago
[D11] [UI] Recycler Icon update functions and callbacks.