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127,956 Commits over 4,109 Days - 1.30cph!

6 Years Ago
▇▌▊▊█▆ ▇▅▅ ▆█▍▍▋▇▉▉▉█▆▇▋▇█.██▋▍▇▌▇ ▋▌▄▉ ▌▊▆▍ ▍▊▌▍█▅▌ ▇▇█▌▉▉▊. (▇▆▊▉▆ ▆▍█ █▋▇▍ ▊▅▌▆ ▉▌▇▉▉▊ █▌▍▆▊ ▅▇█▉ ▆▋ ▅▉▌▍▇ ▇▄▍█▆ ▅▉▉█ ▊█▅▍▍▆▄, ▄▋▋ ▋▊▍▉ ▌ ▅▍▆▄▅▉-▉▄▇▆ █▆▉ ▄▇▇ ▆▇▋ ▍▊▆█▊▄▊▄ ▌▄▅▊▇ █▅▇▇ ▍█▇▍▅▇▌ ▋█▍)
6 Years Ago
Trace emission Metal decal fixes
6 Years Ago
Decal Fixes script (we might have to make this run on all scenes too)
6 Years Ago
[D11] synchronize some settings from the Facepunch HDRP branch to bring the sun/sky etc more in line.
6 Years Ago
[D11] Increased collider size of collectibles slightly.
6 Years Ago
Force more interpolation delay for ridable horses to reduce extrapolation Removed PhysicsDriven since it's really always wrong for load balanced entities like the horse (override GetNetworkTime instead)
6 Years Ago
Can now drop the selected/active item by pressing B. Added dropitem keybind (b)
6 Years Ago
Truck trailer additional LODs pass
6 Years Ago
flute holdtype setup
6 Years Ago
Updated decal prefabs
6 Years Ago
Fixed crazy NRE when missing balloonCollider
6 Years Ago
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle Deleted DecalComponent
6 Years Ago
[D11] [UI] Fixed plants not showing plant info UI when looking directly at plant in planter box.
6 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
6 Years Ago
Cleanup
6 Years Ago
merge from main
6 Years Ago
Fixed HotAirBalloon error in editor, caching child components work.
6 Years Ago
[D11] Updated Extend Server flow & Added non-looping toggle for multi-select buttons
6 Years Ago
flute anims and override controller
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Forklift additional LOD pass
6 Years Ago
▌▌▍'▉ ▉▆▊▅▆▇▋ ▆█▆▉▉ █▊▌▄▅▌▆ ▄▅▍▄▄ ▋▉ ██▅█ ▅▌▋▌ ▌▇▆▆▆▋▉▊▅ ▄▅▊▋▋▅█▇▍ ▉▌█▉▅▉ (▇▋ ▍▇▄▍ ▅▋▋▉ ▋▉▋▍▊▉▉█▌)
6 Years Ago
fixed dockwall stairs cloned LOD
6 Years Ago
Large Oilrig additional LODs Oilrig scene changes
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Large Oilrig barriers additional LODs Oilrig scene changes
6 Years Ago
merge from main
6 Years Ago
Now caching children in prefab processing
6 Years Ago
Excavator terrain belts LODs
6 Years Ago
[D11] move water rendering issue to beginFrameRendering to avoid engine crash.
6 Years Ago
Moved water issue render to beginFrameRendering
6 Years Ago
Move instancing to beginFrameRendering instead of beginCameraRendering and remove the deferred BRG stuff which should no longer be required
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Added in latest rp git 63b6c1abdc
6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
[D11] [UI] Item Notification Pickup visual adjustments to keep it consistent with rest of HUD.
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
[D11][UI] Fixed issues navigating between the create server screen and other screens as well as ensuring data is kept between vists to the screen
6 Years Ago
[D11] + Scene with each individual asset inside
6 Years Ago
Autoturret and Wind generator now in electrical category
6 Years Ago
Tires set additional LOD pass
6 Years Ago
Stairs set additional LOD pass
6 Years Ago
Wooden pallets additional LOD pass
6 Years Ago
Phrases
6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Autoturret loot panel fix (6 slot) SAM site uses loot panel
6 Years Ago
Pass RPC into new PlayNoteRPC and StopNoteRPC on Key Controller