reporust_rebootcancel

127,956 Commits over 4,109 Days - 1.30cph!

6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Fix RPCHandler not being assigned
6 Years Ago
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument Moved InstrumentKeyController components onto the weapon/mountables Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController) Update all instruments with new components Manifest update Removed some more xml comment blocks
6 Years Ago
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
6 Years Ago
Fixed sleeping bag icons appearing outside of death screen
6 Years Ago
Reduced base chassis health
6 Years Ago
Remove mountables when seating is destroyed
6 Years Ago
Fixed CLIENT/SERVER compilation
6 Years Ago
- Implemented destruction FX support for chassis and modules. - Fixed Client/Server compile issues. - Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
6 Years Ago
Hooked up new jerry can guitar
6 Years Ago
Revert acoustic guitar to legacy guitar Set icons to null on instruments that have no icon
6 Years Ago
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
6 Years Ago
Hooked up background assets on sleeping bag cluster Fixed map scaling issues on sleeping bag cluster WIP time lock states
6 Years Ago
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
6 Years Ago
updated the old guitar textures/mat
6 Years Ago
Lighthouse additional LODs
6 Years Ago
Remaining bunker+sewer complex
6 Years Ago
Scene backup Better shadow defaults on fluorescents
6 Years Ago
merge into main
6 Years Ago
protocol++ compile fix
6 Years Ago
baseline horse equipment system
6 Years Ago
merge from main
6 Years Ago
Scene
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Scene backup
6 Years Ago
[D11] Fixes server compile errors
6 Years Ago
[D11] New delayed/staggered entity create/destroyed system.
6 Years Ago
Scene backup. Sewer profile fog tweak
6 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
6 Years Ago
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
6 Years Ago
[D11] [UI] Fixed physics material on planter colliders.
6 Years Ago
[D11] [UI] Fixed planter box colliders.
6 Years Ago
SSR minimum smoothness set back to not be 0
6 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
6 Years Ago
merged from UnpackagePipleline
6 Years Ago
Settings
6 Years Ago
[Rad] + fbx finder tool and asset scene hoilding
6 Years Ago
Show full timer icon whilst an item is queued, timers now progress from full to empty.
6 Years Ago
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
6 Years Ago
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
6 Years Ago
Setting tweaks
6 Years Ago
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
6 Years Ago
Settings update
6 Years Ago
Fixed fog using deprecated volume component
6 Years Ago
[D11] Fixes on group destroy vs ondelayed entities clashing.
6 Years Ago
[D11][FIX] Forgot to enable it.
6 Years Ago
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
6 Years Ago
Scene backup. Fixed door prefab on wrong layer.