127,956 Commits over 4,109 Days - 1.30cph!
Launch_Site office interiors additional LOD pass
Fix RPCHandler not being assigned
Moved InstrumentKeyController RPC to InstrumentTool and StaticInstrument
Moved InstrumentKeyController components onto the weapon/mountables
Added UpdatePlayerModel virtual methods on HeldEntity and BaseMountable to modify IK while an entity is in use (removes an Update call on KeyController)
Update all instruments with new components
Manifest update
Removed some more xml comment blocks
If chassis is destroyed, remaining modules don't naturally show their killed FX because they're not killed directly. Tell them to all show their FX.
Fixed sleeping bag icons appearing outside of death screen
Reduced base chassis health
Remove mountables when seating is destroyed
Fixed CLIENT/SERVER compilation
- Implemented destruction FX support for chassis and modules.
- Fixed Client/Server compile issues.
- Moved serverGibs from BaseVehicle to BaseHelicopterVehicle where it should have been.
Hooked up new jerry can guitar
Revert acoustic guitar to legacy guitar
Set icons to null on instruments that have no icon
Fixed sleeping bag clusters not properly forming when there are more than 3 bags
Hooked up background assets on sleeping bag cluster
Fixed map scaling issues on sleeping bag cluster
WIP time lock states
Testing module destruction. Added support for damage FX + added placeholder-ish damage FX on engine modules. Note: OnHealthChanged is now called on client as well as server - existing usages have been updated with isServer checks.
updated the old guitar textures/mat
Lighthouse additional LODs
Remaining bunker+sewer complex
Scene backup
Better shadow defaults on fluorescents
baseline horse equipment system
Launch_Site additional LOD pass
[D11] Fixes server compile errors
[D11] Fixes server compile errors.
[D11] New delayed/staggered entity create/destroyed system.
Scene backup.
Sewer profile fog tweak
Removed unnecesary indirect lighting modifier from base scene settings.
Panini projection back on.
Converted localised sewers murky fog to new style.
[D11][UI][#1878][#2272] Fixed issues with rust coins menu and implementation of platform services features required for screen related TRC’s. Implementation of previous screen details and renamed script.
[D11] [UI] Fixed physics material on planter colliders.
[D11] [UI] Fixed planter box colliders.
SSR minimum smoothness set back to not be 0
Airfield underground bunker complex WIP
fixed bunker.room.15.ab.prefab prop wall clipping
merged from UnpackagePipleline
[Rad] + fbx finder tool and asset scene hoilding
Show full timer icon whilst an item is queued, timers now progress from full to empty.
[D11] Adds flush for delayed ents
HDRP upgrade added a monobehaviour to 1600 materials. I tried reverting but it keeps adding them back - so I'm assuming it's for a reason and committing the changes.
Early out if light is null in LightLoop.cs (this could point to a bigger problem though)
[D11] [UI] Removed dashed line backings from pinned recipe and base stats panels. Adjusted Plant Look At Info.
Fixed fog using deprecated volume component
[D11] Fixes on group destroy vs ondelayed entities clashing.
[D11][FIX] Forgot to enable it.
[D11][FIX][2729] {XB1/PS4} [MP Test blocker Fix ASAP Please] Kicked from server very quickly with error Invalid Packet: Player Tick Apply optimized network stuff to client only ( I was only really considering client only when I first did it ).
Scene backup.
Fixed door prefab on wrong layer.