122,104 Commits over 4,048 Days - 1.26cph!
[D11] Adds FE music slider functionality
Changes frontend music to use its own mixer channel
[d11][Audio] Removed old FP mixer to make managing channel assignments more clear. Updated D11 mixer to add FE music slider. Fixed APC Audio
[D11] latest audo changes
[D11] Sets audio slider defaults to 1.0 as per request
[d11][Audio] Updated Manifest
[d11][Audio] Fixed missing channel assignment from the music manager
[D11][Tutorial] Merged over UIInventory hints and objective overlapping fixes from old tutorial branch
Pass on game creation screens.
[D11] More changes to CrossVoice project files to copy DLL's to correct places
[D11] [UI] Added Time of Day stat to server info popup and hooked it up with server informaton. Adjusted formatter to correctly display time based on culture info.
[D11][Tutorial] Fix for lookat menu options not appearing when looking at object
[d11][Audio] Hopefully asset bundle fix for red text on audio.
[D11] Added PlayFab stats "harvest.resource" as total resources harvested
Fall back to probex when world reflections = 0
[D11] new audio settings for mixer
[D11][UI] made the map zoom into the cursor
[d11][Audio] Updated the mixer to expose player slider controls.
Third attempt to fix entity registry issue (maintaining legacy behaviour)
Don't delete half of the strings doc, Tom...
[D11] Checking in menu theme with the correct number of bars as this prefab didnt get saved till i quit unity.
AND OR switch no longer share same phrase desc
[D11] Delete some old voice stuff
[D11] Ongoing implementation of voice chat
LS main building radiation tweaks
recycler typo fix
recycler no longer marks players as hostile
laser attachment, muzzle brake, chair, dbs, leather, bone fragment, road sign desc updated
[D11] DTLS client-server connections exposed to any build now for testing through debug commands.
recycler no longer shares phrase string with furnace
[D11] PlayFab stats/Achievements
fixed FOV bug which zoomed weapons in too much if fov was not default (75)
[d11][Audio] Renamed Animal Emote Sound defs with sdef_animalname prefixes. Also set up mixer snapshots for correct volume consistency where required.
fractional reloading low fps bug fix
antihack
[D11] Checks in D11Mixer switching for Stafford to preview
Fix for adding and then removing mesh instances in the same update
Fix for incorrect scaleOverride on GibbableAttributes (typo)