reporust_rebootcancel

127,944 Commits over 4,109 Days - 1.30cph!

6 Years Ago
Send a list of monuments with their coordinates with the map image Fix the coordinates sent by the game server so they aren't annoying to use
6 Years Ago
Subfolder for localised SceneSettings
6 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
6 Years Ago
Setting up all wearables to use the skeleton system.
6 Years Ago
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
6 Years Ago
Set the FPS UI slider max value.
6 Years Ago
[D11] [UI] Map Teleport implementation.
6 Years Ago
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
6 Years Ago
Merge from crafting_improvement
6 Years Ago
Don't use automatic gfx api on linux/mac
6 Years Ago
Remove unnecessary worldspace position on LOD fade shaders
6 Years Ago
Scroll rect no longer static. Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
6 Years Ago
[D11] Rustworks telemetry class structure tidy-up.
6 Years Ago
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
6 Years Ago
[D11] Lowest user packet value added to build features JSON output.
6 Years Ago
Fix for linux/mac graphics API
6 Years Ago
[D11] Fix for players stuck in both sleeping and dead states
6 Years Ago
Arctic rock formations Near final world setup structure
6 Years Ago
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
6 Years Ago
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
6 Years Ago
Recycler fixes.
6 Years Ago
hacking a snow splat mask on cliff_basic_snow shader (temporary)
6 Years Ago
Fix double GetComponent
6 Years Ago
Cap max fps limit to 240 not 200.
6 Years Ago
Merge from item_splitting
6 Years Ago
[D11] Fixes potential circular reference in delayed entities list.
6 Years Ago
6 Years Ago
Merge from error_notifications
6 Years Ago
First pass layout of new respawn screen Better sleeping bag button processing Update LifeInfographicStat to use TextMeshPro
6 Years Ago
backup decor.v3
6 Years Ago
Merge from d11 2019.1 branch
6 Years Ago
Small clutter rocks snow biome version Re-organized decor.v3
6 Years Ago
Cliff basic snow shader: improved snow blending technique
6 Years Ago
Exposed and lowered IK lerp speed Added some editor handles for easier IK placement
6 Years Ago
Add module mass etc on client, so clients can get top speed estimate
6 Years Ago
Equip drumsticks when using drums
6 Years Ago
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6 Years Ago
Merge latency branch
6 Years Ago
Remove debug stuff
6 Years Ago
Merge from instruments
6 Years Ago
splitting drumstick models
6 Years Ago
Rework drum kit prefab and build manifests
6 Years Ago
Switch SoundManager to use IsUnityNull
6 Years Ago
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6 Years Ago
Add Resharper DotSettings files to ignore list
6 Years Ago
Add IsUnityNull extension method that checks for both real null and Unity's fake null
6 Years Ago
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6 Years Ago
Adjust engine powers
6 Years Ago
Fix engines getting stuck on if player exits while engine is still starting up
6 Years Ago
updated drumkit prefab