127,944 Commits over 4,109 Days - 1.30cph!
Send a list of monuments with their coordinates with the map image
Fix the coordinates sent by the game server so they aren't annoying to use
Subfolder for localised SceneSettings
Rest of radtown 3 & Scene2Prefab
Localised murky sewer volume profile.
Prefab fix.
Setting up all wearables to use the skeleton system.
[D11] Revert checksum file name change, and instead make the client attempt a second pass to download a fresh map file if available.
Set the FPS UI slider max value.
[D11] [UI] Map Teleport implementation.
Tool that shows inconsistencies between main rig and wearables. Rebuilt skeleton def with updated rig.
Merge from crafting_improvement
Don't use automatic gfx api on linux/mac
Remove unnecessary worldspace position on LOD fade shaders
Scroll rect no longer static.
Changed blueprint comparer function to also sort by favourited status, and changed QuickCraft to use it again.
[D11] Rustworks telemetry class structure tidy-up.
[D11] Port can now be set by Rustworks connect API response (defaults to previous hard-coded value in the absense of Rustworks getting updated).
[D11] Lowest user packet value added to build features JSON output.
Fix for linux/mac graphics API
[D11] Fix for players stuck in both sleeping and dead states
Arctic rock formations
Near final world setup structure
Merge from screen_settings (conflict in MenuUI.Options.prefab, appears to have resolved fine)
Merge from player_preview_spin (conflict in GameUI.Inventory.prefab, appears to have resolved fine)
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Cap max fps limit to 240 not 200.
Merge from item_splitting
[D11] Fixes potential circular reference in delayed entities list.
Merge from error_notifications
First pass layout of new respawn screen
Better sleeping bag button processing
Update LifeInfographicStat to use TextMeshPro
Merge from d11 2019.1 branch
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Exposed and lowered IK lerp speed
Added some editor handles for easier IK placement
Add module mass etc on client, so clients can get top speed estimate
Equip drumsticks when using drums
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splitting drumstick models
Rework drum kit prefab and build manifests
Switch SoundManager to use IsUnityNull
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Add Resharper DotSettings files to ignore list
Add IsUnityNull extension method that checks for both real null and Unity's fake null
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Fix engines getting stuck on if player exits while engine is still starting up