127,944 Commits over 4,109 Days - 1.30cph!
Merge from messagedelayfix
Fixed collider errors on craggy's scene
Tweaks to mesh collider tool log output
Added "Switch to Collision Model" tool (MeshCollider context menu)
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction)
Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs
Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
Tweak low quality settings
Removed missing components from camera prefab
Added a label to all wearables to find them easier
[D11] ASE upgrade to 1.7.0
Switched to IPointerClickHandler for QuickCraftButton
[D11] tags on extra debug info to performance overlay
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
[D11] latest foliage shaders BUT I've renamed TangentToWorld etc back to the old names since HDRP package has been updated separately, once this is merged back we can fix that by opening Foliage in the ASE editor to update from the template and get the new names.
updated horse base pose, updated idle
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
Scene backup.
Small refinery bounce fix.
[D11] Hooked up Mute Player SFX
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
AND, OR, Simple & timer switch conversions.
[D11] Latest delayed ent changes.
[D11] Undo accidental checkin
[D11] latest delayed ent changes
Coal wagon fix.
Trainyard scene setup
Renamed small generator to test generator not to be confused with the other small generator
Fixed recycler sharing furnace localize token
bespoke colliders for asset store cacti
Sorting out issues with drag etc
Merge from third person held
Added chassis sound manager and skid sounds. More driving physics work.
Slow down the lerp while in third person to reduce jerkiness
Reposition the instrument view point a bit
Better scroll behaviour on respawn buttons
WIP sleeping bag cluster system
Detect multiple nearby sleeping bags and merge them into one widget on the death screen
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
adding cowbell word model + lod
adding cowbell model/mat/textures
Some random variation in fade-in time sounds nicer for multi-engine vehicles
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
Don't use UpdateWheelCollider at all, just rely on standard values
Respawn button colours (map and rectangle buttons)
Fix driving physics not correctly updating with mass/centre of mass changes
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
Horse wood armour meshes/textures/materials
Ceiling light stackable (10)
Ceiling light no longer uses condition
Ceiling light bounds tweaks to fix repair (antihack) issues
Removed Ceiling light obsolete storage panel