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127,944 Commits over 4,109 Days - 1.30cph!

6 Years Ago
Merge from messagedelayfix
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
6 Years Ago
Enforce a minimum percentage of messages to process per frame (client.minreceivefraction) Should fix huge network delays caused by some strange IL2CPP incompatibility with older AMD CPUs Might also fix one of the reasons why you get stuck sleeping and take a while to wake up
6 Years Ago
Remove old x86 libraries
6 Years Ago
Tweak low quality settings
6 Years Ago
Removed missing components from camera prefab
6 Years Ago
Added a label to all wearables to find them easier
6 Years Ago
6 Years Ago
Switched to IPointerClickHandler for QuickCraftButton
6 Years Ago
Trainyard WIP
6 Years Ago
6 Years Ago
QuickCraft is no longer a scrollable rect, removed some work-around events that are no longer necessary.
6 Years Ago
[D11] latest foliage shaders BUT I've renamed TangentToWorld etc back to the old names since HDRP package has been updated separately, once this is merged back we can fix that by opening Foliage in the ASE editor to update from the template and get the new names.
6 Years Ago
updated horse base pose, updated idle
6 Years Ago
[D11] [UI] Map Teleport enabled for everyone so it can be tested. Updating strings and fixed owner ID retrieval.
6 Years Ago
Scene backup. Small refinery bounce fix.
6 Years Ago
[D11] Hooked up Mute Player SFX
6 Years Ago
merge from main
6 Years Ago
[D11] [UI] Map Teleport Implementation. Updated server information to include server owner so we can check if player is owner (to show/hide the teleport option).
6 Years Ago
AND, OR, Simple & timer switch conversions.
6 Years Ago
Coal wagon fix. Trainyard scene setup
6 Years Ago
Renamed small generator to test generator not to be confused with the other small generator
6 Years Ago
Fixed recycler sharing furnace localize token
6 Years Ago
bespoke colliders for asset store cacti
6 Years Ago
Sorting out issues with drag etc
6 Years Ago
Merge from main
6 Years Ago
Cleanup
6 Years Ago
Merge from third person held
6 Years Ago
Merge from instruments
6 Years Ago
Added chassis sound manager and skid sounds. More driving physics work.
6 Years Ago
Slow down the lerp while in third person to reduce jerkiness Reposition the instrument view point a bit
6 Years Ago
Better scroll behaviour on respawn buttons
6 Years Ago
WIP sleeping bag cluster system Detect multiple nearby sleeping bags and merge them into one widget on the death screen
6 Years Ago
Merge to main: Adding support for connecting multiple clients at once locally. Can be useful for testing. New menu entries under Debug: Select Enable Fake Steam ID, then run the game.
6 Years Ago
adding cowbell word model + lod
6 Years Ago
adding cowbell model/mat/textures
6 Years Ago
Some random variation in fade-in time sounds nicer for multi-engine vehicles
6 Years Ago
Base RPM sounds on vehicle estimated max speed. Remove engine doppler as it doesn't sound good.
6 Years Ago
Allow some rotation around the locked camera perspective (about 20 degree son both axis) on static instruments
6 Years Ago
Don't use UpdateWheelCollider at all, just rely on standard values
6 Years Ago
Respawn button colours (map and rectangle buttons)
6 Years Ago
Fix driving physics not correctly updating with mass/centre of mass changes
6 Years Ago
Fixed a bug with item splitter input being able to trigger after the inventory has closed.
6 Years Ago
Horse wood armour meshes/textures/materials
6 Years Ago
Ceiling light stackable (10) Ceiling light no longer uses condition Ceiling light bounds tweaks to fix repair (antihack) issues Removed Ceiling light obsolete storage panel