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127,667 Commits over 4,109 Days - 1.29cph!

6 Years Ago
Fixed building parts not casting shadow properly
6 Years Ago
Hooked up bass guitar material
6 Years Ago
Some cleanup
6 Years Ago
Refactoring key controller to be a child entity, removes need for duplicated RPC's on InstrumentTool and StaticInstrument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
merge from main
6 Years Ago
Refactoring things, added commands to find buildings and controllers, notifying still WIP
6 Years Ago
Autoturret requires empty inv to be picked up
6 Years Ago
Removed texture streaming menu toggle and convar
6 Years Ago
Proper fix for water wells Fixed pipe_e r/w batching errors
6 Years Ago
Fixed awning colliders on Hapis Fixed water_wells invisible on Hapis
6 Years Ago
Combine time into server info
6 Years Ago
Latest terrain generation changes, terrain now uses 4k control maps
6 Years Ago
Read-only on weapons and weaponMods (testing)
6 Years Ago
Fixed gibs for patrol_heli, scrap_heli, choc_egg, water_purifier Fixed missing reference in heli_cockpit
6 Years Ago
Scene backup. Temp 10K lux profile.
6 Years Ago
Fixed model-opt related errors on Hapis Island
6 Years Ago
Modified gib code to also allow linking collider/physics meshes directly, to avoid having R/W on gib visual meshes Updated scrap transport helicopter gibs to use direct physics mesh path
6 Years Ago
Bandit town WIP
6 Years Ago
Lantern fix
6 Years Ago
Fixed bad overrides on the big casino wheel
6 Years Ago
Fuel generator workbench lvl 2 Fuel generator crafting cost balance Fuel generator vending order balance
6 Years Ago
Spinner wheel issue fix. Asset gallery update.
6 Years Ago
Proper fix
6 Years Ago
Fixed compile error
6 Years Ago
Fixes for mismatched profiling markers
6 Years Ago
Added draw call culling to the BatchRendererGroup instancing code path
6 Years Ago
Merge from mesh-opt
6 Years Ago
Fixed some metas and import settings
6 Years Ago
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6 Years Ago
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6 Years Ago
Deleted some unused metas
6 Years Ago
Merge from main
6 Years Ago
Changed StagedResourceBreakEffect to use collider mesh instead of renderer mesh
6 Years Ago
Fixed some missed collider connections in release scenes and prefabs
6 Years Ago
[D11][UI] Changed create server wipe warning to static message
6 Years Ago
6 Years Ago
[D11][UI] Cleaned up create server code of some removed options
6 Years Ago
[D11] [UI] Game Version retrieval tweak.
6 Years Ago
[D11] [UI] Increase navigation bar font size.
6 Years Ago
Fixed r/w on a couple of collider primitives
6 Years Ago
merge sound import settings
6 Years Ago
Adding Profile Analyzer to package manager.
6 Years Ago
[D11][UI] Removed side inventory from crafting screen
6 Years Ago
[D11] Green keycard spawn [DEBUG]
6 Years Ago
Sound import settings possibly causing a few small hitches