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127,659 Commits over 4,109 Days - 1.29cph!

6 Years Ago
[D11] [UI] My Stats page implementation in all areas it's used.
6 Years Ago
Temporarily disable the BatchRendererGroup optimisation because it's slower without the draw call culling
6 Years Ago
[D11] Scene2Prefab update airfield and compound
6 Years Ago
Fixed large battery gibs errors Large battery can now be rotated
6 Years Ago
Fixed passengers sometimes receiving fall damage in scrap transport helicopter
6 Years Ago
Added Hapis Lake prefab for map makers
6 Years Ago
Phrases
6 Years Ago
TriggerHurtNotChild also checks mounts, not only parenting Scrap Transport Helicopter damage trigger uses TriggerHurtNotChild instead of TriggerHurt
6 Years Ago
Better tooltip on death marker
6 Years Ago
Slightly improved SAM site visibility from a distance
6 Years Ago
Better map to world calculation (still not perfect)
6 Years Ago
Fuel generator can be bought from Outpost
6 Years Ago
Fixed floating generator
6 Years Ago
Remove map notes by right clicking them RPC cleanup/formatting
6 Years Ago
Minor cleanup only
6 Years Ago
Map points of interest are colour coded Compass notches are colour coded with map notches Populate max 6 markers on the compass
6 Years Ago
True support for multiple drivers at once. Multi-driver drifting? Inputs are combined in a way where they won't cancel each other out.
6 Years Ago
Fixed a few foliage prefabs that require batching Fixed a couple more mesh collider connections Removed occluders from wall.external.high.wood/stone; deleted occlusion models Scene2prefab all
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Remove vehicle settings that are currently unused
6 Years Ago
Hooked up piano model Fixed IK hand target gizmos not appearing
6 Years Ago
First and main pass on model optimizations (non-monuments) Scene2prefab on most scenes with references to optimized meshes
6 Years Ago
Initial support for multiple driver's seats. Driver seats now defined per mount point, instead of always being mount point zero. Updated existing vehices.
6 Years Ago
merge from main/helicoptersounds
6 Years Ago
missing file
6 Years Ago
Enable doppler on player driven helis Cleanup
6 Years Ago
Fix for wheel data being accessed before init on separate client/server. Don't take passenger input as driver input when there's also a driver.
6 Years Ago
Improved NPC heli flight sounds Add doppler support New scrap heli and minicopter damage sounds
6 Years Ago
Fix client/server define
6 Years Ago
Line endings only
6 Years Ago
Merge from main
6 Years Ago
Piano model
6 Years Ago
Adjust COM
6 Years Ago
Adjust module weights some more
6 Years Ago
6 Years Ago
Adjust module weights
6 Years Ago
Unity 2019.2 compatibility
6 Years Ago
Fix for occlusion culling warnings when running at low resolutions
6 Years Ago
Use BatchRendererGroup for persistent draw calls in instancing code
6 Years Ago
Fix for not always copying asset bundles during build
6 Years Ago
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6 Years Ago
skin approval
6 Years Ago
[D11] Adds proper ifdeffing so we can comment out this optmisation if needed
6 Years Ago
[D11] Fairly happy that this can now be checked into main branch. Seems to behaive ok... never more than about 200 behind on a large map on PC and on PS4 the game is mostly 30fps
6 Years Ago
Optimisation: Disable shadow casting for LOD levels 2+, on all objects shorter than 5 units
6 Years Ago
[D11] [UI] My Stats hook-up WIP. Titles fixed, stats hooked up (only currently works on leaderboards page).