122,120 Commits over 4,048 Days - 1.26cph!
[D11] [UI] Removed unnecessary function that was causing runtime error.
[D11] [UI] updated map ping effect
Updated oil rig 2 distance flares to the new style/tech.
[D11] [UI] removed some text left in the amount string
[D11] [UI] Removed unnecessary texts from loading screen (now only displays map seed value).
[D11][Tutorial] bear cave + tutorial habor prefabs, rocks now showing in tutorial map
Cargoship 1&2 distance flared up & light script updated.
[D11] [UI] Temporarily disabled pinging servers for latency value when displaying server info as it was yielding forever in console builds.
[D11] [UI] Added map info to loading screen when connecting to a map. (Hides map info panel when Hide() is called on loading screen, only enables map info panel when loading from ServerInfo script).
[D11] [UI] updated the ps4 controller image on the controls screen, and updated some of the ps4 button icons
[D11][Tutorial] Re-enabled lighthouse prefab, fixes for missing references in tutorial events
[d11][Audio] Fixed brushing through foliage being too quiet.
Cherrypick from
33008 (Updated scientist art)
[D11] Updated TurnOn/Off translation strings for world object oil refineries, and holding 'Use' to help a wounded player up now shows a proper hint string
Add \ before " in legal text so as to not break everything
[D11][Tutorial] fix for editor bundles + missing items in single player list
[D11][UI] [#1423] Moved sfx call to on move
Add legal text, added line about helping other players up from downed state, changed abbreviated Rust Coins to 'RC'
[D11] [UI] Respawn screen now only shows outpost buttons if outposts exist on current map. Adjusted how buttons appear on the respawn screen so they all share the same system.
Put them in the wrong place...
Moved even MOAR strings out of the translate pile.
[D11][UI] Removed option from ingameoptionsmenu
Move a bunch more strings out to post launch, should make a decent dent in the loc cost.
fractional reloading baseline
pump action shotgun uses fractional reloading
[d11][Audio] Added 'InGameMenus' Snapshot to mixer.
[d11][Audio] Updated UI sounds to sound less hi-tech sci-fi Also added Radial Chat menu highlight, Map Grid On/Off and Map Ping.
[D11][Tutorial] Modified collider deploy volumes on sleeping bag that was preventing placement
[D11][Tutorial] Missing code for DeployVolumeOBB
[D11][Tutorial] Merged more tutorial assets + placement fixes
[d11][Audio] Improved Grenade Explosion radius audio behaviour, now only uses 1 voice instead of 2.
[D11] Attempt to fix new looping music bug
[D11][Tutorial] build compile fix
[D11][Tutorial] Copy over trees and other random objects from old scene
[D1][Tutorial] Fixed defines in DrawPreviewMesh for bundle builds
[D11] More Putson music changes as requested
[D11] More Putson music changes as requested
[D11][UI] Removed Option From Main menu
Player server fall uses MovePosition instead of setting transform.position and calling a network update directly
Player client cycle runs every frame for sleepers that are falling (smooth player model position update)
[D11] Added description for reinforced glass windows
can no longer use weapons when tangled in deflated hot air balloon canvas
can no longer see through hot air balloon canvas when inside
[D11][UI] Changes to Tool Cupboard loot Panel. Analog stick icons will now switch depending on platform. Fixed translation Key issue with repair bench
[D11] Updated 'Controller Map' to now say 'Controls'