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137,266 Commits over 4,474 Days - 1.28cph!

12 Days Ago
Fix compile error
12 Days Ago
merge fix for fridges to the correct branch
12 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
12 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
12 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
12 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
12 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
12 Days Ago
S2P powerplant
12 Days Ago
Merge from PlayerMaintainedMonuments
12 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
12 Days Ago
Rock Sculpture - texture update and new shader features
12 Days Ago
Powerplant exterior updates.
12 Days Ago
game_room_dlc -> main (missed files)
12 Days Ago
game_room_dlc -> main
12 Days Ago
merge from darts_game
12 Days Ago
monument blocker texture cleanup
12 Days Ago
LOD3s for stacked terminals
12 Days Ago
Boar animation exports and rig set up
12 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
12 Days Ago
Adding world model rig for m92
12 Days Ago
New ladder hatches and prefab setup
12 Days Ago
Clean up of now unused code + inspector hookups
12 Days Ago
Fixed recharge countdown display
13 Days Ago
Rock Sculpture - added new material, shader, textures
13 Days Ago
Correctly allow mounting the computer during final descent/impact. Fix countdown display issues. Switch instantly to the recharging/cooldown screen after impact.
13 Days Ago
placeholder assets for HitGuide on all carve shapes - cone and capsule pretty shit
13 Days Ago
Added open/close FX to apartment upkeep terminal. Fixed incorrect 'Decay' text string when terminal is empty.
13 Days Ago
merge from apartment_s2p_spawner
13 Days Ago
Remove rogue disabled small apartment in the scene S2P apartment complex
13 Days Ago
Hide the timer when mounting after lockin
13 Days Ago
Setup larger powerplant fusebox, placed in powerplant. S2P Reduce default fuse condition loss rate, was silly high for testing
13 Days Ago
merge from automated_testing
13 Days Ago
Fix small backpack broken world model outline Testlist
13 Days Ago
fix UI controls to reflect new zoom key (Secondary fire instead of Use)
13 Days Ago
merge from main
13 Days Ago
Updating mini crossbow with new arrow meshes
13 Days Ago
remove a bunch of ? nullable wrappers
13 Days Ago
Baseline, added premium manifest and new SteamInventoryBundle item type
13 Days Ago
merge from darts_game
13 Days Ago
fix invokes from strings to actions
13 Days Ago
Remove old slow mip map bias code
13 Days Ago
merge from raid_window_door_melee
13 Days Ago
Reduce noise locker retexture
13 Days Ago
merge from AK_ReloadUpdate
13 Days Ago
merge from metabolism_optimization_2
13 Days Ago
Revert PlayerAnimation controller - merge issues
13 Days Ago
Second pass of monument blocker locker textures to make 'em dirtier
13 Days Ago
merge from rust_relay_server
13 Days Ago
merge from apartment_day_limit
13 Days Ago
Apply additional mip map bias when upscaling (DLSS)