reporust_rebootcancel

121,395 Commits over 4,018 Days - 1.26cph!

15 Days Ago
Texture update
15 Days Ago
Pressing right click with wallpaper in hands open the skin selection menu
15 Days Ago
Applying some properties that were modified in Procedural Map scene to the World Setup prefab Keep at least 50m distance from harbors to other monuments (fixes harbor spawning too close to jungle swamp)
15 Days Ago
added dlc gesture preview and hooked up
15 Days Ago
merge from jungle_update
15 Days Ago
Fixed new jungle meats turning into spoiled bear meat when expired
15 Days Ago
fixed a missing mesh from collider script on corner_c prefab
15 Days Ago
Final polish pass on vm camera animations for the initial list of guns
15 Days Ago
Merge from snakes
15 Days Ago
Merge: from relationshipmanager_leaks - Server and Client-side bugfixes for pooling around RelationshipManager types Tests: local 2 player session with flicking open-closed the contacts screen and with pooling tracking
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Merge from blowpipe
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from jungle_update
15 Days Ago
Merge from reposition
15 Days Ago
Codegen Manifest
15 Days Ago
Fixed foundation incorrect wallpaper socket name
15 Days Ago
Bugfix: return ProtoBuf.PlayerRelationships back to pool after client rpc is executed Think it was the only PlayerRelationships leak on client Tests: local session on craggy, opened&closed contacts - saw pool metrics stay stable
15 Days Ago
Update: using new RelationshipManager.ClearRelations to avoid potential pooling leaks Tests: none
15 Days Ago
Merge from protobuf_fixes
15 Days Ago
Fix possible race condition accessing NetWrite.Length after sending the instance to a network thread to handle
15 Days Ago
Bugfix: clear PlayerRelationshipInfo when returning PlayerRelationship to pool Tests: none, since it turns out that we don't have any code that stresses this path - one more thing to fix then
15 Days Ago
viewomdel and prefab update
15 Days Ago
cave scene tweaks for cave openings (overrides)
15 Days Ago
Cherrypick 119366
15 Days Ago
adjustments to some cave pieces that didn't get full coverage
15 Days Ago
Fixed max setup on new armor
15 Days Ago
Compile fix
15 Days Ago
Dont automatically add max skins to the viewmodel skeleton list
15 Days Ago
bunkers room dressing save
15 Days Ago
converted mine tunnels, bunker rooms, sewer tunnels
15 Days Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
15 Days Ago
Fix RPC error in CLIENT_SetTowId when detaching
15 Days Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
15 Days Ago
▉▊▄▇▆ █▄▄█ ▅▋▇▇
15 Days Ago
Arms VM test
15 Days Ago
Experiment with simpler covers, fix compile error
15 Days Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
15 Days Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
15 Days Ago
Disable debug gizmo
15 Days Ago
Spawn leaf effect with correct direction
15 Days Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
15 Days Ago
potential fix for sun passthrough in train tunnel entrance
15 Days Ago
Merge: from main Tests: none, no conflicts
15 Days Ago
Path improvement.
15 Days Ago
jungle ruins s2p
15 Days Ago
Reimplement vending machine fridge (on branch)
15 Days Ago
main -> vending_machine_fridge
15 Days Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅