reporust_rebootcancel

125,454 Commits over 4,079 Days - 1.28cph!

15 Days Ago
Update: BiomeBenchmark - switch to custom topology generation - Added extra info about under-camera topology to help investigate things further Still not getting the effect I want Tests: benchmark in editor
15 Days Ago
Viable fogging.
15 Days Ago
setup semi auto m15 skin with latest mesh
15 Days Ago
merge from new_menu
15 Days Ago
Client compile fix
15 Days Ago
Progress backup.
15 Days Ago
Update: BiomeBenchmark - debug mode - Freezes camera on a specified island at specified flight pos Tests: benchmark in editor
15 Days Ago
merge from new_menu
15 Days Ago
Assigned but its value is never used compile fixes
15 Days Ago
merge from new_menu
15 Days Ago
Made the store debug commands not editor only for now
15 Days Ago
Bunch of server compile fixes to get ready to merge
15 Days Ago
Store medieval pack section
15 Days Ago
Gesture wheel compile fix
15 Days Ago
Update: BiomeBenchmark - control the size of biome islands isntead of entire map Makes this easier to control the benchmark Tests: benchmark in editor
15 Days Ago
Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
15 Days Ago
Minor animation changes and scrollbar sizes
15 Days Ago
Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
16 Days Ago
Fix not being able to reskin a twitch rivals computer station via spray can
16 Days Ago
Block placement rules wip
16 Days Ago
Fixed weekly skin modal not opening
16 Days Ago
Fixed VoicemailDialog NRE when opened and closed multiple times
16 Days Ago
Missing files
16 Days Ago
Update: BiomeBenchmark - add clutter spawning - Runs a copy fo server-side hacked-together logic I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next. Tests: benchmark in editor
16 Days Ago
merge from /MiscMissingSounds
16 Days Ago
merge from add_missing_excavator_sfx
16 Days Ago
merge from codeanalysis_build_stripping
16 Days Ago
merge from OpenCloseSoundsForCorpses (deployables)
16 Days Ago
merge from abyss_storage_fix
16 Days Ago
Restore settings gesture wheel prefab guid
16 Days Ago
Remove RendererBatch from whitebox pieces
16 Days Ago
Manifest
16 Days Ago
Merge from parent
16 Days Ago
merge from mo' env volume changes
16 Days Ago
extended some train tunnel segments env volumes to prevent cut lines with lighting
16 Days Ago
fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
16 Days Ago
Merge from trimmed_asset_warmup
16 Days Ago
Filter out assets that don't exist in builds so we don't try to warm them up
16 Days Ago
fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be improved precision of dockwall corner out collider
16 Days Ago
Merge from photo_filter
16 Days Ago
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu Fixed photos not appearing in conveyor filters
16 Days Ago
Merge from fish_pose_fix
16 Days Ago
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
16 Days Ago
Upgrade fbx exporter for exposed export options API
16 Days Ago
Merge from frontier_external_fixes
16 Days Ago
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
16 Days Ago
Merge from frontier_external_fixes
16 Days Ago
Some improvements to free spray behaviour on external walls
16 Days Ago
Merge from trimmed_asset_warmup
16 Days Ago
Get rid of the convar, just try to not bundle the unreferenced prefabs instead