reporust_rebootcancel

129,527 Commits over 4,140 Days - 1.30cph!

18 Days Ago
M15 Pistol - Adjusted culling distance of worldmodel to match the original SAP
18 Days Ago
Removed obsolete food market test files, added bottom layer collision mesh
18 Days Ago
18 Days Ago
merge from main
19 Days Ago
Bunch more locking wip
19 Days Ago
restore the fogginess when controlling autoturrets
19 Days Ago
new_menu -> main
19 Days Ago
Refresh rust plus button when menu opens rather than on player connect
19 Days Ago
Close the menu chat when the menu is closed
19 Days Ago
MainMenu.Canvas extra null check, fixes UI_BackgroundAspectRatioFitter.Fit NRE
19 Days Ago
Added close button to the menu chat Mip maps on friend status circle sprite Some cleanup
19 Days Ago
exported 3p flame thrower anims, tweaked holster postion
19 Days Ago
Added mask clipping support to UIBackgroundBlur
19 Days Ago
Fix tugboat lights LOD settings
19 Days Ago
Fix Quick Join names taking ages to appear: Cache servername in the quick join disk data Put in a temp name (from disk) whilst we wait for the real data to come in
19 Days Ago
fix cloud transitions into weather profiles with overridden sun/moon color scales
19 Days Ago
Add todo to remember accounting for ducking when estimating muzzle pos server side
19 Days Ago
Add random pitch to backpack hit sound
19 Days Ago
Prevent scientists shooting when their eyes are unobstructed but their weapon muzzle is. Some work is still needed to have them reposition to avoid the obstruction or take cover.
19 Days Ago
Fixed rotation error on food market shell, added LOD3 textures
19 Days Ago
Fixed more cases of overflowing padding on the interaction toast
19 Days Ago
Added FPBuild config and Jenkinsfile
19 Days Ago
new_menu -> main
19 Days Ago
Add a few more common words to the error parsing for toast error pushed Add a max text of 650 on the interaction toast
19 Days Ago
Add extra logs, and console commands to debug rust plus
19 Days Ago
Add placeholder high pitch metal impact sound when heavy backpack weakspot is hit
19 Days Ago
Rust plus button now does proper comparison check the first time its refreshed Now listens to invalid/empty app ids and handles cases where the player is in a demo or not connected to a server
19 Days Ago
Clean: dead variable Tests: none, trivial change
19 Days Ago
Updated Body and Gloves textures/mat
19 Days Ago
Fix heavy facing wrong direction after clearing a corner, and staying far instead of constantly advancing
19 Days Ago
Polished social open/close transition UI.AlphaMask can use vertex color, fixes avatar never fading out
19 Days Ago
Hide 'friends' in connect modal when joining a development server
19 Days Ago
Dont bother animating progress bar scale on the new hero
19 Days Ago
Disable WearableRandomMaterial, was just an internal test
19 Days Ago
merge from stringpool_warnings_investigation
19 Days Ago
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19 Days Ago
Clean: fix code formatting Tests: none, trivial change
19 Days Ago
FriendsList is a UI_Window Added escape capture Cleanup
19 Days Ago
Updating pilot hazmat burstcloth settings
19 Days Ago
Merging food market barge shell meshes plus LODs
19 Days Ago
Only apply black fog in environment volumes that have the Train Tunnel or No Sunlight types
19 Days Ago
merge from stringpool_warnings_investigation
19 Days Ago
Initial helmet variation setup
19 Days Ago
Social prefabbing, cleanup ResetStaticFields on NameHelper
19 Days Ago
Fixed checkout result layout issue
19 Days Ago
merge from new_menu
19 Days Ago
Removed log in UI_Settings Some skinviewer tweaks
19 Days Ago
renamed pilot hazmat suit description to pilot suit
19 Days Ago
Fixed some price formatting issues causing local market price to be multiplied by 100 Added printCultureInfo command