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137,185 Commits over 4,352 Days - 1.31cph!

14 Days Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
14 Days Ago
merge from parent
14 Days Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
14 Days Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
14 Days Ago
Reapply 143563 as editor test Regenerate testlist
14 Days Ago
merge from main, stomp TestDeployable
14 Days Ago
Leftover uncommitted code
14 Days Ago
Merge from skin_access_improvements
14 Days Ago
Fix compile error
14 Days Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
14 Days Ago
Manually merge recast logic with new code
15 Days Ago
Merge from skin_access_improvements
15 Days Ago
merge from main
15 Days Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
15 Days Ago
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15 Days Ago
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15 Days Ago
Try displaying data centre regions instead
15 Days Ago
Meds Box Textures - push attempt nr 2
15 Days Ago
Meds Box - updated colour scheme, icon, gibs, LODs
15 Days Ago
Update rust native dll
15 Days Ago
Fix bad merge
15 Days Ago
Merge from naval_update
15 Days Ago
Merge from naval_missions
15 Days Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
15 Days Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
15 Days Ago
Matrix display tweaks.
15 Days Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
15 Days Ago
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15 Days Ago
Merge from main
15 Days Ago
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15 Days Ago
merge from main
15 Days Ago
Only use the fallback if the sample radius was large
15 Days Ago
Remove unecessary trace in SamplePosition fallback
15 Days Ago
Fix compile error
15 Days Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
15 Days Ago
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15 Days Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
15 Days Ago
merge from settingsmenu_export_config
15 Days Ago
Compile fix
15 Days Ago
main -> inventory_commands_streamermode
15 Days Ago
Skin pass for tiwtch underwear
15 Days Ago
Kitchen set 1 material settings
15 Days Ago
merge from workshop_animator_controls
15 Days Ago
fix exports with new animator and fx controls
15 Days Ago
Merge: from main
15 Days Ago
Merge: from duplicate_bot_id_fix - Buildfix for missing SERVER guard