reporust_rebootcancel

137,272 Commits over 4,474 Days - 1.28cph!

13 Days Ago
Merge: from main
13 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
13 Days Ago
Merge from playermaintainedmonuments
13 Days Ago
Added livestock scene to dev menu
13 Days Ago
Merge from roof.bottom.line conditionals consistency pass
13 Days Ago
Merge from Piano_AnimFix
13 Days Ago
Merge from apartment_complex_monument (swing jumping)
13 Days Ago
Merge from swing_launch
13 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
13 Days Ago
Merge from main
13 Days Ago
Merge from scene_check_tool
13 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
13 Days Ago
Removed old tools, now replaced with unified SceneChecker
13 Days Ago
Merge from main
13 Days Ago
Fixed some water catcher panel help issues
13 Days Ago
S2P sphere tank + HLOD
13 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
13 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
13 Days Ago
Merge from shadow_caching_tooltip_fix
13 Days Ago
Merge from shadow_caching_framerate_fix
13 Days Ago
Merge from shadow_caching_ambientlightlod_fix
13 Days Ago
Merge from main
13 Days Ago
Merge from apt_cctv_culling
13 Days Ago
Merge from fix_trap_displacement
13 Days Ago
Merge from fix_buffer_upload_mode
13 Days Ago
Merge from fix_demo_culling
13 Days Ago
Removed console input field character limit
13 Days Ago
merge from console_inputlimit_fix
13 Days Ago
Tweak turn in place settings, add response curves for ads/non ads, hook up playback speed as a parameter so we can bump it up if you're turning fast.
Rin
13 Days Ago
merge from jumpsuit_occupation_under_fix
Rin
13 Days Ago
merge from abyss_hazmat_helmet_view_fix
Rin
13 Days Ago
merge from clantable_snapping
Rin
13 Days Ago
merge from vm_stack_size_fix
13 Days Ago
Spotlight LOD fix
13 Days Ago
Fixed pre cliff bake sometimes not using the right seed and made re-anchoring more reliable, now using select to re-anchor rather then attempting to re-anchor string inputted prefab names everywhere
13 Days Ago
Ensure pool ui closes in demos (when not in first person)
13 Days Ago
Added abyss helmet meshes to SkipInFirstPersonLegs list
13 Days Ago
merge from main
13 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
13 Days Ago
New powerline effects turn on/off with powergrid
13 Days Ago
merge from ui_disconnect_cleanup
13 Days Ago
Fixed nameplates and pie menu not being cleared on disconnect
13 Days Ago
Merge from PlayerMaintainedMonuments
13 Days Ago
Manifest
13 Days Ago
merge from charm_craft_fix
13 Days Ago
When crafting an item, if the prefered charm id isnt a charm, set and save it to 0 (no charm) Fixes not being able to craft items sometimes
13 Days Ago
Merge from main
13 Days Ago
Adjusted rock_formation_d some more to avoid gaps
13 Days Ago
Whitebox progress
13 Days Ago
Changed both cliff_tall_b and cliff_tall_slope_l_a 's TerrainHeightSet object properties to fix close-by cliffs sometimes carving out eachother's terrain corners and creating gaps between terrain and the cliff - Now using "Raise" mode instead of "Set" so overlapping radii take max and don't fight eachother - Increased Opacity from 0.5 -> 0.75 to make the terrain raising a little more harsh (changing to "Raise" alone didn't fix the gap completely)