reporust_rebootcancel

121,395 Commits over 4,018 Days - 1.26cph!

14 Days Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
14 Days Ago
Remove unused variable
14 Days Ago
Remove debug logs
14 Days Ago
Bump reposition chance
14 Days Ago
Timings, hit effect.
14 Days Ago
Cleanup
14 Days Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
14 Days Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
14 Days Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
14 Days Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
Merge from jungle_update (compile error fix)
14 Days Ago
Fix compile error
14 Days Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
14 Days Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
14 Days Ago
Merge: from main Tests: none, no conflicts
14 Days Ago
Merge from workshop_normal_and_compression_fix
14 Days Ago
Merge from reposition
14 Days Ago
Merge from jungle_update
14 Days Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
14 Days Ago
Restore changes to BaseProjectile lost in merge
14 Days Ago
Added a tip for how to climb trees
14 Days Ago
merge from spatially aware branch - underground train tunnels and caves content converted
14 Days Ago
merge from main
14 Days Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
14 Days Ago
Merge from jungle_update
14 Days Ago
Another fix for serialisation layout
14 Days Ago
Merge from jungle_update
14 Days Ago
Compile fix
14 Days Ago
Merge from jungle_update
14 Days Ago
14 Days Ago
Added kapok_b variant Manifest
14 Days Ago
Expose DismountViewmodelHoldTime on VineMountable
14 Days Ago
Flatten look angle when deciding what branch to swing to
14 Days Ago
Merge from TransferAllItemsToContainer_nre_fix
14 Days Ago
Speculative TransferAllItemsToContainer nre fix
14 Days Ago
freezing_icon -> main
14 Days Ago
Add a corner icon when meat is being refrigerated. Especially important with the new vending machine fridge https://files.facepunch.com/ianhenderson/1b1611b1/Unity_3xOHJjqneq.png
14 Days Ago
vending_machine_fridge -> main
14 Days Ago
Reset all existing vending machine prefabs to 128 slots for good measure
14 Days Ago
Remove logs, moved capacity code into delayed method.
14 Days Ago
Hardcode capacity into the npc vending machine instead (if the slot number is unset) . They all have the same capacity anyway - saves doing S2P on all monuments with vending machines.
14 Days Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
14 Days Ago
Fixed issue causing outpost and bandit camp vending machines to be out of stock
14 Days Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
14 Days Ago
Setup correct deployed vending machine slots 36 -> 30
14 Days Ago
Mild texture param tweak.
15 Days Ago
Snake hit screen effect.
15 Days Ago
Snake reveal & snake hide prefabs. Removed debug gizmo. Applied FX to prefab.
15 Days Ago
Fixed floor and foundation using the wrong wallpaper skin id