162,419 Commits over 4,597 Days - 1.47cph!

4 Years Ago
Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
4 Years Ago
Applied click and hold behaviour to clusters
4 Years Ago
Reworked into a press and hold button
4 Years Ago
First pass on a confirmation prompt for deleting sleeping bags on map screen
4 Years Ago
Merge from building_skins_3
4 Years Ago
Fix spray can not being able to colour shipping container blocks (Don't hard code the skin id, exposed a supports colour change toggle on the BuildingGrade asset)
4 Years Ago
Merge from main
4 Years Ago
Fixed points of interest from an old server appearing briefly on the map when connecting to a different server in the same session
4 Years Ago
Merge from main
4 Years Ago
Calculate X offset correctly using Z size for standing racks.
4 Years Ago
merge from main
4 Years Ago
merge from main
4 Years Ago
misc refactor & fixes
4 Years Ago
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4 Years Ago
Skin bundle update
4 Years Ago
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4 Years Ago
merge from main -> respawn_changes
4 Years Ago
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4 Years Ago
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4 Years Ago
Setup Handmade Shotgun Shell Ammo Box World Model (Empty Variation)
4 Years Ago
Setup Handmade Shotgun Shell Ammo Box World Model (Half Variation)
4 Years Ago
Setup Handmade Shotgun Shell Ammo Box World Model Prefab Added Handmade Shotgun Shell Ammo Box World Model Materials
4 Years Ago
Setup Handmade Shotgun Shell Ammo Box Folders Added Handmade Shotgun Shell Ammo Box Model Variations
4 Years Ago
Flag enabled in standalone on shipping container skin
4 Years Ago
merge from keycard_durability_fix
4 Years Ago
more accurate colliders for SC floors
4 Years Ago
merge from unlockall_safeguard
4 Years Ago
changed import settings on collider meshes for SC skin
4 Years Ago
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4 Years Ago
fixed offset in SC triangle.spiral prefabs
4 Years Ago
Fixed compile error due to infinite ammo convar being defined inside #CLIENT accidently
4 Years Ago
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4 Years Ago
merge from infinite_ammo_convar
4 Years Ago
Fixed corpse & skull not having name hidden in streamer mode
4 Years Ago
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4 Years Ago
Displaying softside detail up to last LOD, at the cost of an extra drawcall on walls
4 Years Ago
Fix infinite ammo being defined inside #EDITOR block, refactored `UsingInfiniteAmmoCheat` property while fixing
4 Years Ago
Fixed incorrect SC convex roof piece highlight - bad transforms
4 Years Ago
merge from main -> infinite_ammo_convar
4 Years Ago
fixed SC floor frames gibs assignment
4 Years Ago
fixed SC foundation hole nexto adjacent tiers
4 Years Ago
eliminating gap between roof and wall from LOD2
4 Years Ago
fixed regression disabling tint on shipping container material
4 Years Ago
visually different softside for SC wall.half
4 Years Ago
Mark InfiniteAmmo as EditorOnly, not sure if this was the intention though.
4 Years Ago
compile fix for infinite_ammo_convar
4 Years Ago
merge from reloadweapons_command