193,446 Commits over 4,079 Days - 1.98cph!

5 Years Ago
Organized the junkyard scene to make it easier to work with
5 Years Ago
merge from main
5 Years Ago
Fixed level transitions with flashlight turned on and gmod_suit 0 making the flashlight unusable
5 Years Ago
vm source
5 Years Ago
set instruments with viewmodels to use them updates to cowbell vm position tweaked RecentlyPlayedThreshold value on Trumpet
5 Years Ago
Increased player's nickname character limit to 128 (from 32) Steam.inf updated
5 Years Ago
SetShadowsFromLocalLightsEnabled/enableshadowsfromlocallights for shadowcontrol entity Fixed clip1 and clip2 only networking first 8 bits, "limitiing" the value in multiplayer to 255
5 Years Ago
Fixed script_intro entity in multiplayer after long curtime
5 Years Ago
Fixed a few crashes with NULL physics objects in multiphysics entities, disabled PhysicsInit/Destroy on ragdolls
5 Years Ago
Fixed mismatch between hair types.
5 Years Ago
Prevent usage of PhysicsInit and PhysicsDestroy functions on the world entity to avoid crashes
5 Years Ago
Readded point_flesh_effect_target
5 Years Ago
trumpet animator and anim meta updates
5 Years Ago
guitar viewmodel updates, bass and jerrycan prefabs
5 Years Ago
cowbell viewmodel, prefab, animator, anims
5 Years Ago
[D11] 79 Prefabs with particle systems checked and optimised
5 Years Ago
[D11] + Bunch of Compound LOD's adjusted for server
5 Years Ago
Updated all shaders
5 Years Ago
Updated ASE to 1.7.1.12
5 Years Ago
Spacesuit viewmodel
5 Years Ago
[D11] + Bunch of Airfield LOD's adjusted for server
5 Years Ago
Fixed compile errors
5 Years Ago
New instrument views
5 Years Ago
flute, jc guitar, tambourine, tube done
5 Years Ago
bass done
5 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
5 Years Ago
[D11] Lighthouse SLOD
5 Years Ago
Cowbell done
5 Years Ago
Added HeldEntity.FirstPersonArmOffset, .FirstPersonArmRotation, .FirstPersonRotationStrength Added PlayerModel.ParentArmsToCamera()
5 Years Ago
[D11] + Wooden_crate_a restored to its previous self
5 Years Ago
[D11] Bandit Town and Airfield SLODs
5 Years Ago
Don't hide worldmodels in FirstPersonWithArms
5 Years Ago
Renamed ClampThirdPersonPitch to ClampPitch, gets a turn in first person mode too
5 Years Ago
cherrypicking 42527, 42546, 42563
5 Years Ago
[D11] + Bunch of assets adjusted for in server
5 Years Ago
Merge from main
5 Years Ago
LOD's set up for cave roots and shadows turned off for overgrowth
5 Years Ago
xylophone camera
5 Years Ago
drumkit view
5 Years Ago
Overgrowth LOD set up
5 Years Ago
[D11] collapsed wooden cabins a and b
5 Years Ago
Turn allow slightly when seated Piano camera done
5 Years Ago
[D11]Define fix
5 Years Ago
[D11][UI] Removed references to unneeded assets, Added define to disable the options debug menu at asset bundle build time.
5 Years Ago
Fixed watchtower mesh
5 Years Ago
merge from chatfixes
5 Years Ago
Added CameraMode.FirstPersonWithArms Piano viewmode first person with arms