193,295 Commits over 4,079 Days - 1.97cph!
fixed CE material option display on avatar faces
fixed CE tooltip on exit button
Fixed train wagon b missing mats
Fixed minecart missing mats
Centralised UI styles system
Scene backup.
Some prefab & mat fixes.
fix what's new arrow buttons, tweak career save slot
Fixed water volume popping out of terrain with the new blend map
Ui optim+ raycaster target pass on all the game
merge from giant_excavator_monument/excavator_fixes
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
added metal fragment mining option
balanced resources
output pile has 36 slots
output pile overflow no longer outputs at 0 0 0
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cherry picking
37327 (TriggerForce)
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace
Use the above for "Trying to remove server entity from client" error
Entity parenting.
Minion units now get parented to their spawning unity.
The turn that units are created is now tracked.
Server list changes:
* Search bar for gamemode list
* Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox")
* Made the server list at least a bit usable on 800x600 and below
* Search boxes got a border so they are visible on white backgrounds, and are a bit wider
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
[D11][UI] Disable Background blur and vignette when not in use
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
Excavator terrain blending and splat fixes
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
[D11][UI] Fix for bottom bar transition
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
More ui optim replacing animation, disabled raycaster, splitting canvas etc
Small optimisation to Climate.GetRain
Optimised WeatherEffect.LateUpdate
Spawner / Minion unit wip stuff
[D11] Teleport to position with rotation
[D11] accidentally checked in server's project settings.
Moved filesystem shit to Rust.Filesystem
Moved localization shit to Rust.Localization
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.