193,295 Commits over 4,079 Days - 1.97cph!

6 Years Ago
Added gang reputation UI
6 Years Ago
fixed CE material option display on avatar faces fixed CE tooltip on exit button
6 Years Ago
Fixed train wagon b missing mats
6 Years Ago
Fixed minecart missing mats
6 Years Ago
Centralised UI styles system
6 Years Ago
Scene backup. Some prefab & mat fixes.
6 Years Ago
fix what's new arrow buttons, tweak career save slot
6 Years Ago
Fixed water volume popping out of terrain with the new blend map
6 Years Ago
Ui optim+ raycaster target pass on all the game
6 Years Ago
CraggyIsland clean up
6 Years Ago
Phrases
6 Years Ago
merge from giant_excavator_monument/excavator_fixes
6 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
6 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
6 Years Ago
Ship progress
6 Years Ago
More info
6 Years Ago
out of bounds blockers
6 Years Ago
6 Years Ago
network++ save++
6 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
6 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
6 Years Ago
Cherry picking 37327 (TriggerForce)
6 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
6 Years Ago
Backup
6 Years Ago
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
6 Years Ago
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace Use the above for "Trying to remove server entity from client" error
6 Years Ago
[D11] Define fix
6 Years Ago
Rust.UI controls
6 Years Ago
Entity parenting. Minion units now get parented to their spawning unity. The turn that units are created is now tracked.
6 Years Ago
Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider
6 Years Ago
[D11] Disabled a bunch of unused UI elements, and made SleepingScreen non-reliant on UIInGame (which is now disabled). Also cached a few GetComponent calls in BaseCarousel.
6 Years Ago
[D11][UI] Disable Background blur and vignette when not in use
6 Years Ago
Added Climate.GetRainAndSnow to avoid 2 reads from the biome texture (tiny optimisation)
6 Years Ago
Removed "noise" from monument radius / fade since it no longer provides an advantage but makes everything slower
6 Years Ago
Excavator terrain blending and splat fixes
6 Years Ago
Fixed radius / fade monument parameters potentially cutting off the terrain blend map
6 Years Ago
[d11][D11_OPTIMIZE_PLAYERMOVEMENT] disabled. Matt flagged a problem and I got caught mid-update
6 Years Ago
LightLOD job processor
6 Years Ago
[D11][UI] Fix for bottom bar transition
6 Years Ago
[d11][optimisations] Player(s) footsteps using async raycasts. Switchable via the define #define D11_OPTIMIZE_FOOTSTEP_RAYCASTS
6 Years Ago
[D11][UI] Improvements to the Bottom Info bar and the removal of unneeded menus in game
6 Years Ago
More ui optim replacing animation, disabled raycaster, splitting canvas etc
6 Years Ago
Small optimisation to Climate.GetRain
6 Years Ago
Optimised WeatherEffect.LateUpdate
6 Years Ago
Spawner / Minion unit wip stuff
6 Years Ago
[D11] Teleport to position with rotation
6 Years Ago
[D11] accidentally checked in server's project settings.
6 Years Ago
Moved filesystem shit to Rust.Filesystem Moved localization shit to Rust.Localization
6 Years Ago
[D11] remove speedtree trees. This fixes a lot of hdrp related errors, but leaves a lack of variety,but I'll try to bring over some newer trees in the next commit. Note that only a private server can be used from this CL onwards until servers from this branch are spun up, due to the prefab removals. Also fixed the needed support for the total day count, as it is used in one of our achievements.
6 Years Ago
progress