193,369 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Merge from main
6 Years Ago
TriggerForce baseline
6 Years Ago
Renamed array water get height More optimizations for single water get height Added water height test/profile preprocessor path; disabled by default Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
6 Years Ago
RustWrapper Buttons can auto-resize to text
6 Years Ago
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
6 Years Ago
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
6 Years Ago
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6 Years Ago
Upgraded to 2019.1.10f1
6 Years Ago
Toggle control
6 Years Ago
ColorEx/VectorEx additions
6 Years Ago
Fix for server NGSS_Directional error
6 Years Ago
server fix
6 Years Ago
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
6 Years Ago
Slider fixes
6 Years Ago
progress
6 Years Ago
merge from main
6 Years Ago
Trainyard S2P
6 Years Ago
Excavator now harvests metal ore and not metal fragments
6 Years Ago
Minor edit
6 Years Ago
Adjust bonus item grants in debugging
6 Years Ago
Missed one script in previous commit
6 Years Ago
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
6 Years Ago
Esc menu UI edit
6 Years Ago
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
6 Years Ago
Added gang reputation UI
6 Years Ago
fixed CE material option display on avatar faces fixed CE tooltip on exit button
6 Years Ago
Fixed train wagon b missing mats
6 Years Ago
Fixed minecart missing mats
6 Years Ago
Centralised UI styles system
6 Years Ago
Scene backup. Some prefab & mat fixes.
6 Years Ago
fix what's new arrow buttons, tweak career save slot
6 Years Ago
Fixed water volume popping out of terrain with the new blend map
6 Years Ago
Ui optim+ raycaster target pass on all the game
6 Years Ago
CraggyIsland clean up
6 Years Ago
Phrases
6 Years Ago
merge from giant_excavator_monument/excavator_fixes
6 Years Ago
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
6 Years Ago
Added terrain blend map to the bandit camp Tweaked bandit camp height map Lowered bandit camp terrain to prevent it from spawning on hills
6 Years Ago
Ship progress
6 Years Ago
More info
6 Years Ago
out of bounds blockers
6 Years Ago
6 Years Ago
network++ save++
6 Years Ago
added metal fragment mining option balanced resources output pile has 36 slots output pile overflow no longer outputs at 0 0 0
6 Years Ago
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
6 Years Ago
Cherry picking 37327 (TriggerForce)
6 Years Ago
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
6 Years Ago
Backup
6 Years Ago
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
6 Years Ago
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace Use the above for "Trying to remove server entity from client" error