193,369 Commits over 4,079 Days - 1.98cph!
Renamed array water get height
More optimizations for single water get height
Added water height test/profile preprocessor path; disabled by default
Updated RustNative x64 windows binary; recompiled w/ same compiler settings as build server
RustWrapper
Buttons can auto-resize to text
[D11] TOD_Sky.Instance.IsNight => Rust.WorldTime.IsNight
[D11] [UI] Optimisation test debug for performance prefab and HUD improvements.
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ColorEx/VectorEx additions
Fix for server NGSS_Directional error
[d11] compiler fixes and async raycasts disabled until I have a chance to look at it with the new unity
Excavator now harvests metal ore and not metal fragments
Adjust bonus item grants in debugging
Missed one script in previous commit
Gang reputation mission prerequisite now working, plus PCNonPlayerGangs edit.
Network++. Reducing the number of settings needed in game modes to turn on/off menu buttons etc. More automation.
fixed CE material option display on avatar faces
fixed CE tooltip on exit button
Fixed train wagon b missing mats
Fixed minecart missing mats
Centralised UI styles system
Scene backup.
Some prefab & mat fixes.
fix what's new arrow buttons, tweak career save slot
Fixed water volume popping out of terrain with the new blend map
Ui optim+ raycaster target pass on all the game
merge from giant_excavator_monument/excavator_fixes
[D11] another partial asset sync, this time updating hemp models, removing more legacy materials which are not upgradable.
Added terrain blend map to the bandit camp
Tweaked bandit camp height map
Lowered bandit camp terrain to prevent it from spawning on hills
added metal fragment mining option
balanced resources
output pile has 36 slots
output pile overflow no longer outputs at 0 0 0
Fixed BaseSceneSettings not having any tonemapping & a few other settings.
Cherry picking
37327 (TriggerForce)
[D11] [UI] Fixed certain vitals not showing text values. Added profiler samples to LookatTooltip for debugging.
Replace a bunch of internal ErrorNoHalt calls in Lua bindings to also include stack trace
Changed CLuaInterface::ErrorFromLua to be ErrorNoHalt with stack trace
Use the above for "Trying to remove server entity from client" error