193,831 Commits over 4,079 Days - 1.98cph!
Added WeatherEffects boilerplate
Stripped TOD, LUTS from Climate
Fog works
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Added support for
16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
[D11][#2341] Cherrypicked cs5700
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
Reverted previous changeset
Re add the combiine heli bomb files
New map for new buildings...
Reverted previous changeset
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects
Fixed some models flickering on L4D/CS:GO Maps
Miltunnel progress.
The static searchlights made into a proplight prefab.
Hobobarrel conversion.
Fixes mixer issue
Boxes off some calls in the dll with null checks
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
Fixed HL1 ammo pickups giving wrong ammo types
Don't add AMPLIFY_SHADER_EDITOR to defines
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
Fix up a couple of terrain texture lookup issues
Jump-to-top league button works
[D11] Fixed the sleeping bag/bed timers from showing false times
Fire, heat shimmer fx.
Scene backup.
Enabled physics.batchsynctransforms by default
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
Changed MoveItem amount to an int32 (modder request)
Strip newlines from chat input
Fix missing chinese/japanese/korean characters
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
[D11] Remove my profile signout hack
Fixed Skin.LoadAssets NREs
[D11] Performance map test WIP
Scene backup.
Started organizing the messy effects folder.
Scene backup.
Various mat fixes.
fixed horse debug movement