193,831 Commits over 4,079 Days - 1.98cph!

6 Years Ago
Added WeatherEffects boilerplate Stripped TOD, LUTS from Climate Fog works
6 Years Ago
▄▅█▋▉▍▇▍ ▋▆▍▅▅▅ ▍▆▍ ▍▉▋▊▍▄▌▅, ▄▋▆▅▊▆▅▆▉▅▅▄▉█▅, ▅▄▋▇▄▋▋▍▇▅▊█▇▋▍▄
6 Years Ago
Added support for 16384 = SF_BUTTON_NOTSOLID spawnflag to func_button from CS:GO
6 Years Ago
...
6 Years Ago
[d11][offscreenparticles] Hopefully a bit more robust enable/disable via convar
6 Years Ago
[D11][#2341] Cherrypicked cs5700
6 Years Ago
[D11] [UI] Fixed error in gametip when current tip is null. Placeholder code in Helicopter Debris for showing debris fields on map.
6 Years Ago
[d11][offscreenparticles] Disable offscreenparticles via componenent. I don't think its robust enough.
6 Years Ago
Reverted previous changeset
6 Years Ago
Re add the combiine heli bomb files
6 Years Ago
New map for new buildings...
6 Years Ago
Reverted previous changeset
6 Years Ago
Replace corrected materials with in-code solution for bumpmapped decals and hl1 chrome effects Fixed some models flickering on L4D/CS:GO Maps
6 Years Ago
Miltunnel progress. The static searchlights made into a proplight prefab. Hobobarrel conversion.
6 Years Ago
Fixes mixer issue Boxes off some calls in the dll with null checks
6 Years Ago
[D11] drop in the (nearly) latest material converters, convert the materials, add new detail and mask maps, and a couple of other small fixes.
6 Years Ago
Fixed HL1 ammo pickups giving wrong ammo types
6 Years Ago
Don't add AMPLIFY_SHADER_EDITOR to defines
6 Years Ago
Sky follow camera
6 Years Ago
Fixed NRE in Buoyancy.Cycle when buoyancy instance is going to sleep
6 Years Ago
[D11] Prevent attempting to delete a sleeping bag/bed that is on cooldown
6 Years Ago
[D11] [UI] Fixed wrong map markers being used, certain map markers not being shown on map.
6 Years Ago
Fix up a couple of terrain texture lookup issues
6 Years Ago
Jump-to-top league button works
6 Years Ago
[D11] Fixed the sleeping bag/bed timers from showing false times
6 Years Ago
Fire, heat shimmer fx. Scene backup.
6 Years Ago
Merged from main
6 Years Ago
Enabled physics.batchsynctransforms by default
6 Years Ago
Merge from main
6 Years Ago
Compile fix
6 Years Ago
Buoyancy.FixedUpdate is handled by ServerMgr.FixedUpdate to ensure they aren't scattered inbetween other fixed updates, causing SyncTransforms churn
6 Years Ago
Changed MoveItem amount to an int32 (modder request)
6 Years Ago
Strip newlines from chat input
6 Years Ago
Fix missing chinese/japanese/korean characters
6 Years Ago
[d11][offscreenparticles] Removed the clientvar ( though I don't think its a problem ) and made the "enabled" more explicit by enabling the debug renders
6 Years Ago
Fix for game mode being set before current mode is cleared down when being pulled into an online match. Needs further testing before releasing.
6 Years Ago
Tweaked physics.batchsynctransforms profiling and behaviour with physics.autosynctransforms disabled
6 Years Ago
[D11] Remove my profile signout hack
6 Years Ago
Fixed Skin.LoadAssets NREs
6 Years Ago
[D11] Performance map test WIP
6 Years Ago
Scene backup. Started organizing the messy effects folder.
6 Years Ago
Scene backup. Various mat fixes.
6 Years Ago
more ui rework (CE)
6 Years Ago
fixed horse debug movement
6 Years Ago
more WIP UI updating ASE
6 Years Ago
removed debug logs
6 Years Ago
horse breeds
6 Years Ago
compile fix
6 Years Ago
horse performance