199,994 Commits over 4,140 Days - 2.01cph!
Cloning vat & hobobarrel fixes.
fixed copilot able to access minicopter fuel
[D11] [Audio] Latest chat code... tested working on xbone (but stuttering/bad quality) by disabling 7th core and enabling kinectAudio and kinectGamechat
Checking in so I can roadtest a new Unity build that will have those flags enabled properly.
[D11] [UI] Fixed chinook map marker not updating while map was open. Fixed debris not updating while map was open.
▉▅▌▄▇▌ ▍▉ ▄▇▄▍ ▋▍▋▌▇▄▉ ▄▄ ▍▉▉▌ ▌▍▅█ ▊▉▅▉▍▋▊ ▋▅▊▌▉
[D11] [UI] Fixed leaderboards button not working in frontend.
[D11] New Base Stats HUD display
[D11] ConsoleInputModule using more of D11Gamepad
▇▋▆▇ ▋▌ ▇▉▄█▅▊▆▋ ▅▌ ▄▄▇▍▍ ▍▅▋▄▋ ▄▆▅▅▉ ▄▇▋▄ ▆▄▋▆▆▇▉▆▆ ▍▌▋▅▆▆▉ ▇▆▅▆▇▉▉ ▇▄▌▅▇▌▌▄ (▆▉▋▌▋▇▋▄▉▇▋)
Moved subscene folders into subfolders.
Added ModelKeyValues field to util.GetModelInfo
ClientManifest
Load sky shader from client manifest
[D11] [UI] Increase text size on options menu elements to help readability.
[D11][#2408] Fixed issue with floating bota bag. Fixed NRE with dumping water
[D11] Implemented vibration intensity option
[D11] Changes for new input system (currently disabled)
Sky shader bundle, delete unused
Better UI info for mission tasks and prereqs
Fix/improve task/prerequisite stuff
UI career tweak and fix, removed more ui blur (end of season panel)
updated icon font/material preset
disabled tile collision on empty tile in the career mode to fix unit drag glitch
Missions and payphones now fully working again, with all the new systems
- Changed mission definition Unique ID and Phone Number to be the same thing, with the phone number pre-generated as a constant thing. Refactored PhoneNumberManager.
- Got all mission list UI working again.
Removed previous Sky, Clouds, Stars components
Added RustSky (derived from ProceduralSky)
Added Stars, Moon, Cloud to RustSky
Fixed Pine_d invalid LOD0
Fixed and enabled occlusion culling
Fixed TreeManager unable to register impostors
Minor fixes to impostor renderer
[D11] reduce some quality settings for ps4 for now
[D11] Send Admin flag to players for connected players screen.
[D11] hack to remove OcclusionSystem profiling, this is causing a mismatched Begin/End warning though I can't see why, potentially a bug in the hdrp pipeline code that calls begin/endFrameRendering.
Disable new input system stuff until Greg has fixed it
Cherry picked
37124 from /hdrp/world_art_revamp
[D11] [UI] Layout adjustments to Server Admin page. Increased visibility, adjusted input text field graphics.
Fixed Cliff shader issues on scenes w/o terrain
Fixed Ciff shader name
Moved shore wetness properties to SF; now toggable
Nuked some deprecated global shader constants
horses now regain stamina as well as max stamina when eating (fixes troughs requiring too much food)
[D11] simple fix for occlusion system with hdrp
[D11] [UI] Removed obsolete elements from Server Admin page. Adjusted layout and increased text size for visibility.
Map stuff, prop subscenes...