199,199 Commits over 4,140 Days - 2.00cph!
Don't use PBR shader for arena and tiles
removed placeholder white box control room panel
[d11][Audio] - Fixed missing Doppler from Chopper and Chinook.
[D11] Increase check for double11 cheevo
Set up the drug processors.
[D11][UI][#2073]Fixed issue with been unable to drop items via quick drop
[D11] DTLS network traffic optimisations.
NPCs can use HL2's weapon_357
Adjusted NPC support for HL1 glock (firerate)
Fixed HL1 weapon shell eject effect
Scaled down that huge texture
[D11] [Audio] Merge with main
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
[D11][Tutorial] Tutorial build fix
Removed the completely pointless and score skewing HealingTileScorer
Added a few different drug types
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
[D11] [Audio] Fixes voice limit in pie menu
[D11] [Audio] Fixes voice limit in pie menu
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #
35361
[D11][Tutorial] Tutorial merge
[D11] [UI] Fixed map zoom sound playing when fully zoomed in or out (when no zooming is actually happening). Fixed map zoom min/max values being incorrect in certain cases. Reset map velocity when map zoom buttons are released.
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
[D11][Tutorial] merge from console_version #
35357
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
[D11] Check for jumping when autosprint enabled
[D11][UI] Fixed issues with some loot panels name been loot instead of what it was supposed to be
[D11] [UI] Search Search button now show correct "Edit" prompt next to the text field.
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
[D11] [UI] Fixed popup buttons using incorrect translations.
[D11] Support for turning on/off flashlight
[D11] DTLS networking updates: RO refactor. MTU and message fragmentation handling. Console command support. Further work on handling disconnections and kicks.
Drug dealer selling. Going to need to sellables not based on sellable held items.
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
Introduced heroin to the game. Tweaked heroin drug mission.
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
Fume improvements.
Nailgun fx.
more shader and warning fix