199,199 Commits over 4,140 Days - 2.00cph!

6 Years Ago
Don't use PBR shader for arena and tiles
6 Years Ago
removed placeholder white box control room panel
6 Years Ago
[D11] PS4 Trophy icons
6 Years Ago
[d11][Audio] - Fixed missing Doppler from Chopper and Chinook.
6 Years Ago
[D11] Increase check for double11 cheevo
6 Years Ago
Set up the drug processors.
6 Years Ago
[D11][UI][#2073]Fixed issue with been unable to drop items via quick drop
6 Years Ago
[D11] DTLS network traffic optimisations.
6 Years Ago
NPCs can use HL2's weapon_357 Adjusted NPC support for HL1 glock (firerate) Fixed HL1 weapon shell eject effect
6 Years Ago
Scaled down that huge texture
6 Years Ago
[D11] [Audio] Merge with main
6 Years Ago
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height. AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
6 Years Ago
[D11][Tutorial] Tutorial build fix
6 Years Ago
Removed the completely pointless and score skewing HealingTileScorer
6 Years Ago
wip tile scorer/ai fixes
6 Years Ago
Added a few different drug types
6 Years Ago
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen
6 Years Ago
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
6 Years Ago
[D11] [Audio] Fixes voice limit in pie menu
6 Years Ago
[D11] [Audio] Fixes voice limit in pie menu
6 Years Ago
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #35361
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Tutorial merge
6 Years Ago
[D11] [UI] Fixed map zoom sound playing when fully zoomed in or out (when no zooming is actually happening). Fixed map zoom min/max values being incorrect in certain cases. Reset map velocity when map zoom buttons are released.
6 Years Ago
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
6 Years Ago
[D11][Tutorial] merge from console_version #35357
6 Years Ago
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
6 Years Ago
[D11] Check for jumping when autosprint enabled
6 Years Ago
[D11][UI] Fixed issues with some loot panels name been loot instead of what it was supposed to be
6 Years Ago
[D11] [UI] Search Search button now show correct "Edit" prompt next to the text field.
6 Years Ago
[D11] Fix platform
6 Years Ago
merge from main
6 Years Ago
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
6 Years Ago
[D11] [UI] Fixed popup buttons using incorrect translations.
6 Years Ago
[D11] Support for turning on/off flashlight
6 Years Ago
[D11] DTLS networking updates: RO refactor. MTU and message fragmentation handling. Console command support. Further work on handling disconnections and kicks.
6 Years Ago
Drug dealer selling. Going to need to sellables not based on sellable held items.
6 Years Ago
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
6 Years Ago
Rename
6 Years Ago
Merge
6 Years Ago
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
6 Years Ago
Introduced heroin to the game. Tweaked heroin drug mission.
6 Years Ago
Drug mission
6 Years Ago
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
6 Years Ago
Fume improvements. Nailgun fx.
6 Years Ago
Drug Processor Entity
6 Years Ago
6 Years Ago
Heavy pistol VFX.
6 Years Ago
more shader and warning fix