199,280 Commits over 4,140 Days - 2.01cph!
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
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Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug
Fix charger being able to push units onto gaps
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
[D11][Tutorial] Removed todo
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
[D11][UI][#2053] Fixed selected item icon disappearing when splitting single stacks. Added fuel panel item related for items containing fuel
[D11][Tutorial] fixed some defines
[D11] [UI] Fixed controller input icons incorrectly showing [A] or [X] when no config B setting has been set.
Making steam dev tools are proper async
[D11] [UI] Fixed research table description using wrong input icon.
[D11] Isolate this build file FTM
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11][Tutorial] fixed some defines
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11] [UI] Fixed incorrectly named variable.
[D11] Remove , from Jenkinsfile
cherry pick websocket fix to main
[D11] Add New Modular Jenkins File for Tests
Changes to how door frames work.
missed stuff from earlier.
more top cam stuff, missing settings.
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
[D11][Tutorial] Implemented gold node collectibles
re-enable streaming on building textures
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
[D11][UI][#2034] Fix for locker crash
Fresh import meta file updates
ConsoleUI errors on pressing stop in editor
[D11] [UI] Fixed interaction prompts having incorrect input icons.
Right clicking items now moves items to an open container / back again.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
Fixed progression stopper at c3a2d from half life source
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server
[D11][#350] cooked items should correctly place themselves in the container when consuming the last item of a stack. Implemented moving a crafting task the next to be done (server side)