193,565 Commits over 4,079 Days - 1.98cph!
Fix protobuf field ID 0 being used in RidableAnimal.equipmentContainer and ItemOwnershipAmount.username (field 0 is invalid according to protobuf specs)
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Added test ceiling and floor wallpapers
Minor cleanup
Add engine_no_focus_sleep to blocked convar list
Prevent crashes with steamworks lib when called too early on SRCDS
it really needs to be queued until its ready, this at least won't crash now.
Do not run friendsID check for HLTV clients
Fix console spam about sprite orientation when the material is missing
Fixed crash to do with env_projected_texture's texture
Tell the player if garrysmod.ver is read only
It not updating (by Steam) would prevent players from joining servers after updates
Log workshop addon mounts (count only) in console
Fix console message about lua_strict on game start up
Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua
Merged Pull Requests
* Remove default return in WorldPickerMouseDisable
* Fix lua error with creator tool and missing NPCs
cl_timeout - remove upper limit, unblock, and dont save
Fix compile error
Added -mountcfgfile launch parameter
Block .vdf and specific .cfg files from file library
Minor cleanup
Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
Minor cleanups
Added -mountcfgfile launch parameter
Block .vdf and specific .cfg files from file library
Minor cleanup
Increase MAXSTUDIOSKINS for studiomdl.exe from 32 to 64
removed duplicated crossbow.skinnable.asset in the blowpipe folder
Fart Dart - Stackable flatulence dart. More darts, more farts. Farts heard and seen by everyone, giving away your position.
raised up floor of large wood box mesh exterior and interior a little to avoid floor clipping
Store page UI content blocks
This likely fixes the Linux mapload crash (and possibly others)
set hat.miner material to specular setup
Trying to understand why this code causes issues on Linux only
Deafening dart - mutes all audio for 10 seconds
Functional command block deployable
changed f1 grenade to use specular material setup instead of standard
Confusion dart: reverses movement controls and swaps jump/crouch.
merge from laserdetector_fixes
Fixed detection not working when deployed on foundations and frames
merge from bloodunfuckery
merge from vm_cam_convar_removal
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Added a rotating platform you can deploy items on, rotates 180 degrees when powered
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merge from item_take_split_fix
merge from hatch_water_volume_fix
merge from jungle_transport
Modular cars and push bikes now spawn in jungle biome
Change detail metallic map to better match the blend2x mode paradigm
merge from shelf_smallbox_fix
merge from quick_craft_broken_ingredient_fix
merge from tables_recipe_list_improvements
merge from npc_conversation_mid_air
merge from high_external_stone_wall_workshop_fix
merge from cargoship_model_fix
merge from jungle_building_skin_shadows_fix
merge from excavator_ladder_clipping_fix
merge from kayak_boogie_flowspeed_rebalance
merge from indirect_lighting_fixes
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merge from boomrang_damage_fix_again
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Merge from fuel_latency_fix
Merge from modelviewer_build_fix