199,995 Commits over 4,140 Days - 2.01cph!
[D11] Controller #1 only support XB1/PS4 - PS4 PSN availability / parental control checks WIP
[D11] PC Editor chat works, should also work on PS4 but not tested yet, (Disabled until all 3 platforms tested)
Minor fix for testmap_small alley.
Basic framework for NPC Points Of Interest
[D11] [Audio] Merge with main
wip - added vertex colour to underwater vines
[D11][Tutorial] Fix for issue #1146, sleeping screen briefly appears on first load into tutorial map
[d11][Audio] Update to Cargo Plane Audio template meta
Clientside only sents now have their proper classname
Basic support for clientside only entities, anim sents only
Added ents.CreateClientside
[D11][Tutorial] Fix for issue #1726, heli was not damaging player
Fix auto hl2_episodic 1/0
Vines mesh, anims and texture
Rebaked hair meshes without compression on the skinnable components
Fix for broken compound prefab
[d11][Audio] Fixed missing audio on Air Drop Cargo Plane.
Disabled native graphics jobs on PS4
[D11][Tutorial] Sleeping bag can only be placed in the shelter during craft sleeping bag objective
[D11] Fixed passwords being able to be set on Community servers, and changed password icons to white to avoid clashing with the button highlight colour
[D11] DTLS extra exception handling to try to catch some stability issues. Graceful shutdown of the server thread on termination or error (mainly affected PC local server single connection testing).
[D11][Tutorial] Fix for issue #1722, tutorial objects were not highlighting
Removed map flattening shit
[D11][Tutorial] Map editor Fake tree position transform is now reset
[D11] Added ability to drink from the Bota Bag and Small Water Bottle in the inventory
Forgot to commit new map material
More reliably call OnEntityCreated on client mostly for players
[D11][Tutorial] Cherry pick #
35294 ~ Attempt to fix editor crash from terrain asset corruption when switching around terrain paint modes
Confiscate clatter item if no longer owns clatter (like if they refunded)
Referenences to building model defaults.
new less intense normals on all materials
[D11][Tutorial] Missing game tips should now start to show again
Added a load of menus etc. to be able to create prefab variants of all of the supported model types.
[D11][UI] Added option to hide button on interactions. Added additional information to the upgrade target details.
Render map grid text using map shader (saves 676 gameobjects/text ui elements on 4k map)