201,593 Commits over 4,171 Days - 2.01cph!
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
ItemHasHolder consideration and more editor fuckery
Don't check player.net.connection in debugplayer
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
Units no longer steal fruit from each other
Editor everything
fixed static research table not accepting bp frags
adjusted rarity table
Sphere tank sound first pass
fixed some bugs with the IK handholding
Import settings for new AudioClips
fixed bp frags not being consumed on failed research
Animals drop 50% of the cloth value they used to drop
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Missing loot table meta file
Fixed player active weapon not always updating for other players
Show different message on research table when blueprint in item slot
Don't enforce population limits on corn and pumpkins
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Fixed server browser not refreshing on game startup
Fixed workshop/market buttons not opening
Item name/descriptions spelling/consistency
- Setting up new capture missions in whitebox level
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Fixed deployable guides showing up as blue inside non-authorized cupboard range
velocity boost for ball now based on time
Fixed reorderable lists not deleting elements properly
slightly nerfed oil barrel spawns
oil barrels drop 15 crude instead of 20
oil barrels have longer LOD ranges
rebalanced some armor types
fixed static mining quarry process rate
Fixed default+black beenies being exactly the same
Disable hover over item info preview
Skin picker window closed with escape/tab
fixed a few small loot issues on sphere tank monument
Attributes are randomised when created
Resources can look differently at food and building resources.
fixed additive impact effects not working
Fixed signs not destroying
fixed trashpiles and oilbarrels stacking up with server restarts, whoops
Attributes are randomised in a slightly nicer way
Removed silly tribe hub stuff from Building
Buildings now store ownerGroup as originally intended in settings.Create()!
Fixed takedamage_hit going to all players
Made InteractionSettings fields all public to be consistent with other data types, and updated assets (because yay copying fields)
restored cargo plane sound